Reviewed-on: #9
This commit is contained in:
commit
1cac9b90bc
11 changed files with 368 additions and 105 deletions
163
index.js
163
index.js
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@ -1,111 +1,78 @@
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import { CanvasResizer } from "./modules/canvas-resizer.js";
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import { getLevel } from "./modules/utils.js";
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import { GAME_HEIGHT, GAME_WIDTH } from "./modules/constants.js";
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import {
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Camera,
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CanvasResizer,
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FpsCounter,
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GameObject,
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MapManagement,
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} from "./modules/game-objects/index.js";
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const maps = [
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{
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name: "overworld",
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imageId: "overworld",
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elementId: "level1",
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selected: true,
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},
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{ name: "ocean", imageId: "overworld", elementId: "level2" },
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];
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const clicableObjects = ["debug", "level1", "level2"];
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class Game extends GameObject {
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constructor({ canvas }) {
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super();
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const TILE_SIZE = 16;
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const canvasResizer = new CanvasResizer({
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canvas: document.getElementById("game"),
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width: 320 / 2,
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height: 240 / 2,
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canvas: canvas,
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width: GAME_WIDTH,
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height: GAME_HEIGHT,
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percentage: 0.9,
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});
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const camera = new Camera({
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gameObjects: [new MapManagement({ maps: maps })],
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});
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const fpsCounter = new FpsCounter({ debug: false });
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this.gameObjects = [canvasResizer, camera, fpsCounter];
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const cols = canvasResizer.width / TILE_SIZE;
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const rows = canvasResizer.height / TILE_SIZE;
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const ctx = canvasResizer.canvas.getContext("2d");
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let debug = false;
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let cameraX = 0;
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let cameraY = 0;
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async function drawLevel({ levelName, imageName }) {
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const levelImage = document.getElementById(imageName);
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const level = await getLevel(levelName);
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const layer = level.layers[0];
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const { data, width, height } = layer; // Obtenemos la capa del tilemap, con su numero de columnas y filas
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const endCol = cameraX + cols;
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const endRow = cameraY + rows;
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for (let row = cameraY; row <= endRow; row++) {
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for (let col = cameraX; col <= endCol; col++) {
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if (row < 0 || col < 0 || row >= height || col >= width) continue; // Omitimos tiles fuera del rango del tilemap
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if (debug) {
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ctx.strokeRect(
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(col - cameraX) * TILE_SIZE,
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(row - cameraY) * TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE
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);
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}
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const tile = data[row * width + col];
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ctx.drawImage(
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levelImage,
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((tile - 1) * TILE_SIZE) % levelImage.width,
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Math.floor(((tile - 1) * TILE_SIZE) / levelImage.width) * TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE,
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(col - cameraX) * TILE_SIZE,
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(row - cameraY) * TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE
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);
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}
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}
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this.canvas = canvas;
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this.ctx = this.canvas.getContext("2d");
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this.lastTime = 0;
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}
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function moveCamera(dx, dy) {
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cameraX = Math.min(
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Math.max(cameraX + dx, 0),
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Math.floor((320 - canvasResizer.width) / TILE_SIZE)
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);
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cameraY = Math.min(
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Math.max(cameraY + dy, 0),
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Math.floor((240 - canvasResizer.height) / TILE_SIZE)
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);
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async load() {
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await super.load();
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clicableObjects.forEach((elementId) => {
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document.getElementById(elementId).addEventListener("click", () => {
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this.onMouseClick(elementId);
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});
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});
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document.addEventListener("keydown", (event) => {
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this.onKeyPressed(event.key);
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});
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document.addEventListener("keyup", (event) => {
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this.onKeyReleased(event.key);
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});
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}
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clear(ctx) {
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ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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}
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loop(time) {
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const delta = (time - this.lastTime) / 1000;
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this.lastTime = time;
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this.update(delta);
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this.clear(this.ctx);
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this.render(this.ctx);
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requestAnimationFrame(this.loop.bind(this));
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}
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}
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async function run() {
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await canvasResizer.load();
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let selectedLevel = { levelName: "overworld", imageName: "overworld" };
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const debugButton = document.getElementById("debug");
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debugButton.addEventListener("click", async () => {
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debug = !debug;
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await drawLevel(selectedLevel);
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});
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const level1Button = document.getElementById("level1");
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level1Button.addEventListener("click", async () => {
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selectedLevel = { levelName: "overworld", imageName: "overworld" };
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await drawLevel(selectedLevel);
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});
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const level2Button = document.getElementById("level2");
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level2Button.addEventListener("click", async () => {
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selectedLevel = { levelName: "ocean", imageName: "overworld" };
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await drawLevel(selectedLevel);
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});
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window.addEventListener("keydown", (event) => {
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switch (event.key) {
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case "ArrowUp":
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moveCamera(0, -1);
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break;
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case "ArrowDown":
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moveCamera(0, 1);
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break;
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case "ArrowLeft":
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moveCamera(-1, 0);
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break;
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case "ArrowRight":
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moveCamera(1, 0);
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break;
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}
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drawLevel(selectedLevel);
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});
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await drawLevel(selectedLevel);
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const game = new Game({ canvas: document.getElementById("game") });
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await game.load();
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game.loop(0);
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}
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run();
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5
modules/constants.js
Normal file
5
modules/constants.js
Normal file
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@ -0,0 +1,5 @@
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export const TILE_SIZE = 16;
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export const GAME_WIDTH = 160;
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export const GAME_HEIGHT = 120;
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export const COLS = GAME_WIDTH / TILE_SIZE;
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export const ROWS = GAME_HEIGHT / TILE_SIZE;
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68
modules/game-objects/camera.js
Normal file
68
modules/game-objects/camera.js
Normal file
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@ -0,0 +1,68 @@
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import { TILE_SIZE } from "../constants.js";
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import { GameObject } from "./game-object.js";
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export class Camera extends GameObject {
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constructor({
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gameObjects = [],
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x = 0,
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y = 0,
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width = 160,
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height = 120,
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speed = 1,
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}) {
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super({ x, y });
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this.gameObjects = gameObjects;
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.speed = speed;
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this.keys = [
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{ key: "ArrowUp", pressed: false, value: [0, -1] },
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{ key: "ArrowDown", pressed: false, value: [0, 1] },
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{ key: "ArrowLeft", pressed: false, value: [-1, 0] },
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{ key: "ArrowRight", pressed: false, value: [1, 0] },
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];
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this.availableKeys = this.keys.reduce(
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(acc, item) => ({ ...acc, [item.key]: item }),
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{}
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);
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}
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update(delta) {
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this.keys.forEach((item) => {
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if (item.pressed) {
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this.moveCamera(...item.value, delta);
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}
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});
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}
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onKeyPressed(key) {
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if (!this.availableKeys[key]) return;
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this.availableKeys[key].pressed = true;
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}
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onKeyReleased(key) {
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if (!this.availableKeys[key]) return;
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this.availableKeys[key].pressed = false;
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}
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render(ctx) {
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this.gameObjects.forEach((item) =>
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item.render(ctx, this.x, this.y, this.width, this.height)
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);
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}
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moveCamera(dx, dy, delta) {
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const [item] = this.gameObjects;
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const { height, width } = item.selected ?? item;
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this.x = Math.min(
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Math.max(this.x + dx * Math.floor(delta * this.speed * 100), 0),
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width * TILE_SIZE - this.width
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);
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this.y = Math.min(
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Math.max(this.y + dy * Math.floor(delta * this.speed * 100), 0),
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height * TILE_SIZE - this.height
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);
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}
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}
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@ -1,4 +1,6 @@
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export class CanvasResizer {
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import { GameObject } from "./game-object.js";
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export class CanvasResizer extends GameObject {
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/**
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* Creates a new instance of `CanvasResizer` class.
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* @param {Object} config - The configuration options for the class.
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@ -8,6 +10,7 @@ export class CanvasResizer {
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* @param {number} config.percentage - The percentage of the screen size to use for the canvas.
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*/
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constructor({ canvas, width, height, percentage }) {
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super();
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this.canvas = canvas;
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this.width = width;
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this.height = height;
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@ -18,12 +21,16 @@ export class CanvasResizer {
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}
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load() {
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if (this.loaded) {
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return;
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}
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return new Promise((resolve) => {
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["load", "resize"].map((item) =>
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window.addEventListener(item, () => {
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this._resize();
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if (item === "load") {
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resolve();
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this.loaded = true;
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}
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})
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);
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21
modules/game-objects/fps-counter.js
Normal file
21
modules/game-objects/fps-counter.js
Normal file
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@ -0,0 +1,21 @@
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import { GameObject } from "./game-object.js";
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export class FpsCounter extends GameObject {
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constructor({ debug = false }) {
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super({ debug });
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this.fps = 0;
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}
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update(delta) {
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this.fps = Math.floor(1 / delta);
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}
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render(ctx) {
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if (!this.debug) {
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return;
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}
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ctx.fillStyle = "Red";
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ctx.font = "normal 12pt Arial";
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ctx.fillText(this.fps + " fps", 5, 15);
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}
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}
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61
modules/game-objects/game-object.js
Normal file
61
modules/game-objects/game-object.js
Normal file
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@ -0,0 +1,61 @@
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export class GameObject {
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constructor(options = {}) {
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const {
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x = 0,
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y = 0,
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width = 0,
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height = 0,
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debug = false,
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gameObjects = [],
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} = options;
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.gameObjects = gameObjects;
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this.debug = debug;
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}
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async load() {
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await Promise.all(
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this.gameObjects.map((item) => {
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item.load();
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})
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);
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}
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update(delta) {
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this.gameObjects.forEach((item) => {
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item.update(delta);
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});
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}
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render(ctx, ...args) {
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this.gameObjects.forEach((item) => {
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item.render(ctx, ...args);
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});
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}
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onKeyPressed(key) {
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this.gameObjects.forEach((item) => {
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item.onKeyPressed(key);
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});
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}
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onKeyReleased(key) {
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this.gameObjects.forEach((item) => {
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item.onKeyReleased(key);
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});
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}
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onMouseClick(elementId) {
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if (elementId === "debug") {
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this.debug = !this.debug;
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}
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this.gameObjects.forEach((item) => {
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item.onMouseClick(elementId);
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});
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}
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onCollide() {}
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}
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6
modules/game-objects/index.js
Normal file
6
modules/game-objects/index.js
Normal file
|
@ -0,0 +1,6 @@
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export { Camera } from "./camera.js";
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export { CanvasResizer } from "./canvas-resizer.js";
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export { FpsCounter } from "./fps-counter.js";
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export { GameObject } from "./game-object.js";
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export { MapManagement } from "./map-management.js";
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export { Map } from "./map.js";
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32
modules/game-objects/map-management.js
Normal file
32
modules/game-objects/map-management.js
Normal file
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@ -0,0 +1,32 @@
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import { GameObject } from "./game-object.js";
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import { Map } from "./map.js";
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export class MapManagement extends GameObject {
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constructor({ maps = [] }) {
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super();
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this.gameObjects = maps.map((item) => new Map(item));
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this.elementsId = this.gameObjects.map((item) => item.elementId);
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}
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get selected() {
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return this.gameObjects.find((item) => item.selected);
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}
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set selected(name) {
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this.gameObjects.forEach((item) => {
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item.selected = item.name === name;
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});
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}
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onMouseClick(elementId) {
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super.onMouseClick(elementId);
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if (
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!this.elementsId.includes(elementId) ||
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this.selected.elementId === elementId
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) {
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return;
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}
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const map = this.gameObjects.find((item) => item.elementId === elementId);
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this.selected = map.name;
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}
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}
|
93
modules/game-objects/map.js
Normal file
93
modules/game-objects/map.js
Normal file
|
@ -0,0 +1,93 @@
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import { TILE_SIZE } from "../constants.js";
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import { createCanvas } from "../utils.js";
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import { GameObject } from "./game-object.js";
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export class Map extends GameObject {
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constructor({ name, imageId, elementId, selected = false, debug = false }) {
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super({ debug });
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this.name = name;
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this.imageId = imageId;
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this.image = document.getElementById(imageId);
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this.imageWidth = this.image.width;
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this.imageHeight = this.image.height;
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this.selected = selected;
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this.elementId = elementId;
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this.debug = debug;
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}
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async load() {
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const levelConfig = await fetch("/resources/" + this.name + ".json");
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this.levelConfig = await levelConfig.json();
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const layer = this.levelConfig.layers[0];
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const { data, height, width } = layer;
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this.width = width;
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this.height = height;
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this.data = data;
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}
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get level() {
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if (this._level) {
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return this._level;
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}
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const { ctx, canvas } = createCanvas(
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this.width * TILE_SIZE,
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this.height * TILE_SIZE
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);
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for (let row = 0; row < this.height; row++) {
|
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for (let col = 0; col < this.width; col++) {
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if (row < 0 || col < 0 || row >= this.height || col >= this.width)
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continue;
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if (this.debug) {
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ctx.strokeRect(
|
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col * TILE_SIZE,
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row * TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE
|
||||
);
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}
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const tile = this.data[row * this.width + col] - 1;
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ctx.drawImage(
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this.image,
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(tile * TILE_SIZE) % this.imageWidth,
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Math.floor((tile * TILE_SIZE) / this.imageWidth) * TILE_SIZE,
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TILE_SIZE,
|
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TILE_SIZE,
|
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col * TILE_SIZE,
|
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row * TILE_SIZE,
|
||||
TILE_SIZE,
|
||||
TILE_SIZE
|
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);
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}
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}
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return (this._level = canvas);
|
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}
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onMouseClick(elementId) {
|
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if (elementId === "debug") {
|
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this.debug = !this.debug;
|
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this._level = null;
|
||||
}
|
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}
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render(ctx, sourceX, sourceY, width, height) {
|
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if (!this.levelConfig || !this.selected) {
|
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return;
|
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}
|
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|
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ctx.drawImage(
|
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this.level,
|
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sourceX,
|
||||
sourceY,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height
|
||||
);
|
||||
}
|
||||
}
|
|
@ -1,4 +1,7 @@
|
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export async function getLevel(name) {
|
||||
const level = await fetch("/resources/" + name + ".json");
|
||||
return await level.json();
|
||||
export function createCanvas(width, height) {
|
||||
const canvas = document.createElement("canvas");
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
const ctx = canvas.getContext("2d");
|
||||
return { ctx, canvas };
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
"version": "1.0.0",
|
||||
"main": "src/index.js",
|
||||
"scripts": {
|
||||
"start": "serve ."
|
||||
"start": "serve . -n"
|
||||
},
|
||||
"repository": "git@git.jusemon.com:jusemon/evolver.git",
|
||||
"author": "Jusemon <juansmm@outlook.com>",
|
||||
|
|
Loading…
Reference in a new issue