feat(#8): modularizing
This commit is contained in:
parent
f300fe1be7
commit
32dd2ad599
11 changed files with 271 additions and 94 deletions
142
index.js
142
index.js
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@ -1,55 +1,61 @@
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import { CanvasResizer } from "./modules/canvas-resizer.js";
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import { getLevel } from "./modules/utils.js";
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import { GAME_HEIGHT, GAME_WIDTH } from "./modules/constants.js";
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import {
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Camera,
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CanvasResizer,
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Debug,
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GameObject,
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MapManagement,
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} from "./modules/game-objects/index.js";
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const TILE_SIZE = 16;
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const canvasResizer = new CanvasResizer({
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canvas: document.getElementById("game"),
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width: 320 / 2,
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height: 240 / 2,
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percentage: 0.9,
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});
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const maps = [
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{
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name: "overworld",
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imageId: "overworld",
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elementId: "level1",
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selected: true,
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},
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{ name: "ocean", imageId: "overworld", elementId: "level2" },
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];
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const cols = canvasResizer.width / TILE_SIZE;
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const rows = canvasResizer.height / TILE_SIZE;
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const ctx = canvasResizer.canvas.getContext("2d");
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let debug = false;
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let cameraX = 0;
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let cameraY = 0;
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const clicableObjects = ["debug", "level1", "level2"];
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async function drawLevel({ levelName, imageName }) {
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const levelImage = document.getElementById(imageName);
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const level = await getLevel(levelName);
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const layer = level.layers[0];
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const { data, width, height } = layer; // Obtenemos la capa del tilemap, con su numero de columnas y filas
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class Game extends GameObject {
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constructor({ canvas }) {
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super();
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const endCol = cameraX + cols;
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const endRow = cameraY + rows;
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const canvasResizer = new CanvasResizer({
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canvas: canvas,
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width: GAME_WIDTH,
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height: GAME_HEIGHT,
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percentage: 0.9,
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});
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const mapManagement = new MapManagement({ maps: maps });
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const camera = new Camera({ map: mapManagement.selected });
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const debug = new Debug({ debug: false });
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this.gameObjects = [canvasResizer, mapManagement, camera, debug];
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for (let row = cameraY; row <= endRow; row++) {
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for (let col = cameraX; col <= endCol; col++) {
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if (row < 0 || col < 0 || row >= height || col >= width) continue; // Omitimos tiles fuera del rango del tilemap
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this.canvas = canvas;
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this.ctx = this.canvas.getContext("2d");
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this.lastTime = 0;
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if (debug) {
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ctx.strokeRect(
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(col - cameraX) * TILE_SIZE,
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(row - cameraY) * TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE
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);
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}
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const tile = data[row * width + col];
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ctx.drawImage(
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levelImage,
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((tile - 1) * TILE_SIZE) % levelImage.width,
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Math.floor(((tile - 1) * TILE_SIZE) / levelImage.width) * TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE,
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(col - cameraX) * TILE_SIZE,
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(row - cameraY) * TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE
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);
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}
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clicableObjects.forEach((elementId) => {
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document.getElementById(elementId).addEventListener("click", () => {
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this.onMouseClick(elementId);
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});
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});
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}
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clear(ctx) {
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ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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}
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loop(time) {
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const delta = (time - this.lastTime) / 1000;
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this.lastTime = time;
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this.update(delta);
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this.clear(this.ctx);
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this.render(this.ctx);
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requestAnimationFrame(this.loop.bind(this));
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}
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}
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@ -65,47 +71,9 @@ function moveCamera(dx, dy) {
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}
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async function run() {
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await canvasResizer.load();
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let selectedLevel = { levelName: "overworld", imageName: "overworld" };
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const debugButton = document.getElementById("debug");
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debugButton.addEventListener("click", async () => {
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debug = !debug;
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await drawLevel(selectedLevel);
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});
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const level1Button = document.getElementById("level1");
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level1Button.addEventListener("click", async () => {
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selectedLevel = { levelName: "overworld", imageName: "overworld" };
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await drawLevel(selectedLevel);
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});
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const level2Button = document.getElementById("level2");
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level2Button.addEventListener("click", async () => {
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selectedLevel = { levelName: "ocean", imageName: "overworld" };
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await drawLevel(selectedLevel);
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});
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window.addEventListener("keydown", (event) => {
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switch (event.key) {
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case "ArrowUp":
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moveCamera(0, -1);
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break;
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case "ArrowDown":
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moveCamera(0, 1);
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break;
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case "ArrowLeft":
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moveCamera(-1, 0);
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break;
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case "ArrowRight":
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moveCamera(1, 0);
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break;
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}
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drawLevel(selectedLevel);
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});
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await drawLevel(selectedLevel);
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const game = new Game({ canvas: document.getElementById("game") });
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await game.load();
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game.loop(0);
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}
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run();
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5
modules/constants.js
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5
modules/constants.js
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@ -0,0 +1,5 @@
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export const TILE_SIZE = 16;
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export const GAME_WIDTH = 320;
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export const GAME_HEIGHT = 240;
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export const COLS = GAME_WIDTH / TILE_SIZE;
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export const ROWS = GAME_HEIGHT / TILE_SIZE;
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12
modules/game-objects/camera.js
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12
modules/game-objects/camera.js
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@ -0,0 +1,12 @@
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import { GameObject } from "./game-object.js";
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export class Camera extends GameObject {
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constructor({ map, x = 0, y = 0, width = 320, height = 240 }) {
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super({ x, y });
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this.map = map;
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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}
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}
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@ -1,4 +1,6 @@
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export class CanvasResizer {
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import { GameObject } from "./game-object.js";
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export class CanvasResizer extends GameObject {
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/**
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* Creates a new instance of `CanvasResizer` class.
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* @param {Object} config - The configuration options for the class.
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@ -8,6 +10,7 @@ export class CanvasResizer {
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* @param {number} config.percentage - The percentage of the screen size to use for the canvas.
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*/
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constructor({ canvas, width, height, percentage }) {
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super();
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this.canvas = canvas;
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this.width = width;
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this.height = height;
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@ -18,12 +21,16 @@ export class CanvasResizer {
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}
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load() {
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if (this.loaded) {
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return;
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}
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return new Promise((resolve) => {
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["load", "resize"].map((item) =>
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window.addEventListener(item, () => {
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this._resize();
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if (item === "load") {
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resolve();
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this.loaded = true;
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}
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})
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);
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40
modules/game-objects/debug.js
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40
modules/game-objects/debug.js
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import { COLS, ROWS, TILE_SIZE } from "../constants.js";
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import { GameObject } from "./game-object.js";
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export class Debug extends GameObject {
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constructor({ debug = false }) {
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super();
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this.debug = debug;
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this.fps = 0;
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}
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toggle() {
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this.debug = !this.debug;
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}
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update(delta) {
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this.fps = Math.floor(1 / delta);
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}
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render(ctx) {
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if (!this.debug) {
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return;
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}
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for (let row = 0; row < ROWS; row++) {
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for (let col = 0; col < COLS; col++) {
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ctx.strokeRect(col * TILE_SIZE, row * TILE_SIZE, TILE_SIZE, TILE_SIZE);
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}
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}
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ctx.fillStyle = "Red";
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ctx.font = "normal 16pt Arial";
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ctx.fillText(this.fps + " fps", 10, 26);
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}
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onMouseClick(elementId) {
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if (elementId === "debug") {
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this.toggle();
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}
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}
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}
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50
modules/game-objects/game-object.js
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50
modules/game-objects/game-object.js
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export class GameObject {
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/**
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* Initializes a new instance of the GameObject class.
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*
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* @param {Object} options - An object containing the initial properties of the game object.
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* @param {number} [options.x=0] - The initial x-coordinate of the game object.
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* @param {number} [options.y=0] - The initial y-coordinate of the game object.
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* @param {GameObject[]} [options.gameObjects=[]] - An array of child game objects.
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*/
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constructor(options = {}) {
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const { x = 0, y = 0, gameObjects = [] } = options;
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this.x = x;
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this.y = y;
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this.gameObjects = gameObjects;
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}
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async load() {
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await Promise.all(
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this.gameObjects.map((item) => {
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item.load();
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})
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);
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}
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update(delta) {
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this.gameObjects.forEach((item) => {
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item.update(delta);
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});
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}
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render(ctx) {
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this.gameObjects.forEach((item) => {
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item.render(ctx);
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});
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}
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onKeyReleased(key) {
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this.gameObjects.forEach((item) => {
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item.onKeyReleased(key);
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});
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}
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onMouseClick(elementId) {
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this.gameObjects.forEach((item) => {
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item.onMouseClick(elementId);
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});
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}
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onCollide() {}
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}
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6
modules/game-objects/index.js
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6
modules/game-objects/index.js
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export { Camera } from "./camera.js";
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export { CanvasResizer } from "./canvas-resizer.js";
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export { Debug } from "./debug.js";
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export { GameObject } from "./game-object.js";
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export { MapManagement } from "./map-management.js";
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export { Map } from "./map.js";
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47
modules/game-objects/map-management.js
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47
modules/game-objects/map-management.js
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import { GameObject } from "./game-object.js";
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import { Map } from "./map.js";
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export class MapManagement extends GameObject {
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constructor({ maps = [] }) {
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super();
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this.gameObjects = maps.map((item) => new Map(item));
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this.elementsId = this.gameObjects.map((item) => item.elementId);
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}
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get selected() {
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return this.gameObjects.find((item) => item.selected);
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}
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set selected(name) {
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this.gameObjects.forEach((item) => {
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item.selected = item.name === name;
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});
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}
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update(delta) {
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this.gameObjects.forEach((item) => {
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if (item.selected) {
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item.update(delta);
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}
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});
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}
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render(ctx) {
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this.gameObjects.forEach((item) => {
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if (item.selected) {
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item.render(ctx);
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}
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});
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}
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onMouseClick(elementId) {
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if (
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!this.elementsId.includes(elementId) ||
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this.selected.elementId === elementId
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) {
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return;
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}
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const map = this.gameObjects.find((item) => item.elementId === elementId);
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this.selected = map.name;
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}
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}
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46
modules/game-objects/map.js
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46
modules/game-objects/map.js
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import { COLS, ROWS, TILE_SIZE } from "../constants.js";
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import { GameObject } from "./game-object.js";
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export class Map extends GameObject {
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constructor({ name, imageId, elementId, selected = false }) {
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super();
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this.name = name;
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this.imageId = imageId;
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this.image = document.getElementById(imageId);
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this.selected = selected;
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this.elementId = elementId;
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}
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async load() {
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const level = await fetch("/resources/" + this.name + ".json");
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this.level = await level.json();
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return true;
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}
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render(ctx) {
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if (!this.level) {
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return;
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}
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const levelImage = this.image;
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const level = this.level;
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const layer = level.layers[0];
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const data = layer.data;
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for (let row = 0; row < ROWS; row++) {
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for (let col = 0; col < COLS; col++) {
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const tile = data[row * COLS + col] - 1;
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ctx.drawImage(
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levelImage,
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(tile * TILE_SIZE) % levelImage.width,
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Math.floor((tile * TILE_SIZE) / levelImage.width) * TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE,
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col * TILE_SIZE,
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row * TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE
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);
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}
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}
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}
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}
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@ -1,4 +0,0 @@
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export async function getLevel(name) {
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const level = await fetch("/resources/" + name + ".json");
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return await level.json();
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}
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@ -3,7 +3,7 @@
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"version": "1.0.0",
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"main": "src/index.js",
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"scripts": {
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"start": "serve ."
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"start": "serve . -n"
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},
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"repository": "git@git.jusemon.com:jusemon/evolver.git",
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"author": "Jusemon <juansmm@outlook.com>",
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"devDependencies": {
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"serve": "^14.2.3"
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}
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}
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}
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