feat(#8): modularizing

This commit is contained in:
Juan Sebastián Montoya 2024-09-13 21:45:59 -05:00
parent f300fe1be7
commit 32dd2ad599
11 changed files with 271 additions and 94 deletions

142
index.js
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@ -1,55 +1,61 @@
import { CanvasResizer } from "./modules/canvas-resizer.js";
import { getLevel } from "./modules/utils.js";
import { GAME_HEIGHT, GAME_WIDTH } from "./modules/constants.js";
import {
Camera,
CanvasResizer,
Debug,
GameObject,
MapManagement,
} from "./modules/game-objects/index.js";
const TILE_SIZE = 16;
const canvasResizer = new CanvasResizer({
canvas: document.getElementById("game"),
width: 320 / 2,
height: 240 / 2,
percentage: 0.9,
});
const maps = [
{
name: "overworld",
imageId: "overworld",
elementId: "level1",
selected: true,
},
{ name: "ocean", imageId: "overworld", elementId: "level2" },
];
const cols = canvasResizer.width / TILE_SIZE;
const rows = canvasResizer.height / TILE_SIZE;
const ctx = canvasResizer.canvas.getContext("2d");
let debug = false;
let cameraX = 0;
let cameraY = 0;
const clicableObjects = ["debug", "level1", "level2"];
async function drawLevel({ levelName, imageName }) {
const levelImage = document.getElementById(imageName);
const level = await getLevel(levelName);
const layer = level.layers[0];
const { data, width, height } = layer; // Obtenemos la capa del tilemap, con su numero de columnas y filas
class Game extends GameObject {
constructor({ canvas }) {
super();
const endCol = cameraX + cols;
const endRow = cameraY + rows;
const canvasResizer = new CanvasResizer({
canvas: canvas,
width: GAME_WIDTH,
height: GAME_HEIGHT,
percentage: 0.9,
});
const mapManagement = new MapManagement({ maps: maps });
const camera = new Camera({ map: mapManagement.selected });
const debug = new Debug({ debug: false });
this.gameObjects = [canvasResizer, mapManagement, camera, debug];
for (let row = cameraY; row <= endRow; row++) {
for (let col = cameraX; col <= endCol; col++) {
if (row < 0 || col < 0 || row >= height || col >= width) continue; // Omitimos tiles fuera del rango del tilemap
this.canvas = canvas;
this.ctx = this.canvas.getContext("2d");
this.lastTime = 0;
if (debug) {
ctx.strokeRect(
(col - cameraX) * TILE_SIZE,
(row - cameraY) * TILE_SIZE,
TILE_SIZE,
TILE_SIZE
);
}
const tile = data[row * width + col];
ctx.drawImage(
levelImage,
((tile - 1) * TILE_SIZE) % levelImage.width,
Math.floor(((tile - 1) * TILE_SIZE) / levelImage.width) * TILE_SIZE,
TILE_SIZE,
TILE_SIZE,
(col - cameraX) * TILE_SIZE,
(row - cameraY) * TILE_SIZE,
TILE_SIZE,
TILE_SIZE
);
}
clicableObjects.forEach((elementId) => {
document.getElementById(elementId).addEventListener("click", () => {
this.onMouseClick(elementId);
});
});
}
clear(ctx) {
ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
loop(time) {
const delta = (time - this.lastTime) / 1000;
this.lastTime = time;
this.update(delta);
this.clear(this.ctx);
this.render(this.ctx);
requestAnimationFrame(this.loop.bind(this));
}
}
@ -65,47 +71,9 @@ function moveCamera(dx, dy) {
}
async function run() {
await canvasResizer.load();
let selectedLevel = { levelName: "overworld", imageName: "overworld" };
const debugButton = document.getElementById("debug");
debugButton.addEventListener("click", async () => {
debug = !debug;
await drawLevel(selectedLevel);
});
const level1Button = document.getElementById("level1");
level1Button.addEventListener("click", async () => {
selectedLevel = { levelName: "overworld", imageName: "overworld" };
await drawLevel(selectedLevel);
});
const level2Button = document.getElementById("level2");
level2Button.addEventListener("click", async () => {
selectedLevel = { levelName: "ocean", imageName: "overworld" };
await drawLevel(selectedLevel);
});
window.addEventListener("keydown", (event) => {
switch (event.key) {
case "ArrowUp":
moveCamera(0, -1);
break;
case "ArrowDown":
moveCamera(0, 1);
break;
case "ArrowLeft":
moveCamera(-1, 0);
break;
case "ArrowRight":
moveCamera(1, 0);
break;
}
drawLevel(selectedLevel);
});
await drawLevel(selectedLevel);
const game = new Game({ canvas: document.getElementById("game") });
await game.load();
game.loop(0);
}
run();

5
modules/constants.js Normal file
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@ -0,0 +1,5 @@
export const TILE_SIZE = 16;
export const GAME_WIDTH = 320;
export const GAME_HEIGHT = 240;
export const COLS = GAME_WIDTH / TILE_SIZE;
export const ROWS = GAME_HEIGHT / TILE_SIZE;

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@ -0,0 +1,12 @@
import { GameObject } from "./game-object.js";
export class Camera extends GameObject {
constructor({ map, x = 0, y = 0, width = 320, height = 240 }) {
super({ x, y });
this.map = map;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
}

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@ -1,4 +1,6 @@
export class CanvasResizer {
import { GameObject } from "./game-object.js";
export class CanvasResizer extends GameObject {
/**
* Creates a new instance of `CanvasResizer` class.
* @param {Object} config - The configuration options for the class.
@ -8,6 +10,7 @@ export class CanvasResizer {
* @param {number} config.percentage - The percentage of the screen size to use for the canvas.
*/
constructor({ canvas, width, height, percentage }) {
super();
this.canvas = canvas;
this.width = width;
this.height = height;
@ -18,12 +21,16 @@ export class CanvasResizer {
}
load() {
if (this.loaded) {
return;
}
return new Promise((resolve) => {
["load", "resize"].map((item) =>
window.addEventListener(item, () => {
this._resize();
if (item === "load") {
resolve();
this.loaded = true;
}
})
);

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@ -0,0 +1,40 @@
import { COLS, ROWS, TILE_SIZE } from "../constants.js";
import { GameObject } from "./game-object.js";
export class Debug extends GameObject {
constructor({ debug = false }) {
super();
this.debug = debug;
this.fps = 0;
}
toggle() {
this.debug = !this.debug;
}
update(delta) {
this.fps = Math.floor(1 / delta);
}
render(ctx) {
if (!this.debug) {
return;
}
for (let row = 0; row < ROWS; row++) {
for (let col = 0; col < COLS; col++) {
ctx.strokeRect(col * TILE_SIZE, row * TILE_SIZE, TILE_SIZE, TILE_SIZE);
}
}
ctx.fillStyle = "Red";
ctx.font = "normal 16pt Arial";
ctx.fillText(this.fps + " fps", 10, 26);
}
onMouseClick(elementId) {
if (elementId === "debug") {
this.toggle();
}
}
}

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@ -0,0 +1,50 @@
export class GameObject {
/**
* Initializes a new instance of the GameObject class.
*
* @param {Object} options - An object containing the initial properties of the game object.
* @param {number} [options.x=0] - The initial x-coordinate of the game object.
* @param {number} [options.y=0] - The initial y-coordinate of the game object.
* @param {GameObject[]} [options.gameObjects=[]] - An array of child game objects.
*/
constructor(options = {}) {
const { x = 0, y = 0, gameObjects = [] } = options;
this.x = x;
this.y = y;
this.gameObjects = gameObjects;
}
async load() {
await Promise.all(
this.gameObjects.map((item) => {
item.load();
})
);
}
update(delta) {
this.gameObjects.forEach((item) => {
item.update(delta);
});
}
render(ctx) {
this.gameObjects.forEach((item) => {
item.render(ctx);
});
}
onKeyReleased(key) {
this.gameObjects.forEach((item) => {
item.onKeyReleased(key);
});
}
onMouseClick(elementId) {
this.gameObjects.forEach((item) => {
item.onMouseClick(elementId);
});
}
onCollide() {}
}

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@ -0,0 +1,6 @@
export { Camera } from "./camera.js";
export { CanvasResizer } from "./canvas-resizer.js";
export { Debug } from "./debug.js";
export { GameObject } from "./game-object.js";
export { MapManagement } from "./map-management.js";
export { Map } from "./map.js";

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@ -0,0 +1,47 @@
import { GameObject } from "./game-object.js";
import { Map } from "./map.js";
export class MapManagement extends GameObject {
constructor({ maps = [] }) {
super();
this.gameObjects = maps.map((item) => new Map(item));
this.elementsId = this.gameObjects.map((item) => item.elementId);
}
get selected() {
return this.gameObjects.find((item) => item.selected);
}
set selected(name) {
this.gameObjects.forEach((item) => {
item.selected = item.name === name;
});
}
update(delta) {
this.gameObjects.forEach((item) => {
if (item.selected) {
item.update(delta);
}
});
}
render(ctx) {
this.gameObjects.forEach((item) => {
if (item.selected) {
item.render(ctx);
}
});
}
onMouseClick(elementId) {
if (
!this.elementsId.includes(elementId) ||
this.selected.elementId === elementId
) {
return;
}
const map = this.gameObjects.find((item) => item.elementId === elementId);
this.selected = map.name;
}
}

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@ -0,0 +1,46 @@
import { COLS, ROWS, TILE_SIZE } from "../constants.js";
import { GameObject } from "./game-object.js";
export class Map extends GameObject {
constructor({ name, imageId, elementId, selected = false }) {
super();
this.name = name;
this.imageId = imageId;
this.image = document.getElementById(imageId);
this.selected = selected;
this.elementId = elementId;
}
async load() {
const level = await fetch("/resources/" + this.name + ".json");
this.level = await level.json();
return true;
}
render(ctx) {
if (!this.level) {
return;
}
const levelImage = this.image;
const level = this.level;
const layer = level.layers[0];
const data = layer.data;
for (let row = 0; row < ROWS; row++) {
for (let col = 0; col < COLS; col++) {
const tile = data[row * COLS + col] - 1;
ctx.drawImage(
levelImage,
(tile * TILE_SIZE) % levelImage.width,
Math.floor((tile * TILE_SIZE) / levelImage.width) * TILE_SIZE,
TILE_SIZE,
TILE_SIZE,
col * TILE_SIZE,
row * TILE_SIZE,
TILE_SIZE,
TILE_SIZE
);
}
}
}
}

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@ -1,4 +0,0 @@
export async function getLevel(name) {
const level = await fetch("/resources/" + name + ".json");
return await level.json();
}

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@ -3,7 +3,7 @@
"version": "1.0.0",
"main": "src/index.js",
"scripts": {
"start": "serve ."
"start": "serve . -n"
},
"repository": "git@git.jusemon.com:jusemon/evolver.git",
"author": "Jusemon <juansmm@outlook.com>",
@ -12,4 +12,4 @@
"devDependencies": {
"serve": "^14.2.3"
}
}
}