feat(#8): improve debug
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4e2905cf96
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8 changed files with 84 additions and 88 deletions
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@ -1,12 +1,10 @@
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import { TILE_SIZE } from "../constants.js";
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import { GameObject } from "./game-object.js";
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import { MapManagement } from "./map-management.js";
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export class Camera extends GameObject {
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constructor({ mapManagement, x = 0, y = 0, width = 160, height = 120 }) {
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constructor({ gameObjects = [], x = 0, y = 0, width = 160, height = 120 }) {
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super({ x, y });
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this.mapManagement = mapManagement;
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this.gameObjects = [mapManagement];
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this.gameObjects = gameObjects;
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this.x = x;
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this.y = y;
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this.width = width;
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@ -48,19 +46,14 @@ export class Camera extends GameObject {
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}
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moveCamera(dx, dy, delta) {
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const { levelConfig } = this.mapManagement.selected;
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const layer = levelConfig.layers[0];
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const { height, width } = layer;
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const floorX = dx > 0 ? Math.floor : Math.ceil;
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const floorY = dy > 0 ? Math.floor : Math.ceil;
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const [item] = this.gameObjects;
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const { height, width } = item.selected ?? item;
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this.x = Math.min(
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Math.max(this.x + floorX(dx * (delta * 100)), 0),
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Math.max(this.x + dx * Math.floor(delta * 100), 0),
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width * TILE_SIZE - this.width
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);
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this.y = Math.min(
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Math.max(this.y + floorY(dy * (delta * 100)), 0),
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Math.max(this.y + dy * Math.floor(delta * 100), 0),
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height * TILE_SIZE - this.height
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);
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}
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