feat(#15): add basic character and update camera to follow it
This commit is contained in:
parent
37a7b76d38
commit
9d635eadb8
7 changed files with 214 additions and 45 deletions
|
@ -19,6 +19,10 @@
|
|||
id="overworld"
|
||||
src="resources/overworld.png"
|
||||
/>
|
||||
<img
|
||||
id="character"
|
||||
src="resources/character.png"
|
||||
/>
|
||||
</div>
|
||||
<div id="container">
|
||||
<button id="debug">Debug</button>
|
||||
|
|
33
index.js
33
index.js
|
@ -1,4 +1,4 @@
|
|||
import { GAME_HEIGHT, GAME_WIDTH } from "./modules/constants.js";
|
||||
import { GAME_HEIGHT, GAME_WIDTH, TILE_SIZE } from "./modules/constants.js";
|
||||
import {
|
||||
Camera,
|
||||
CanvasResizer,
|
||||
|
@ -6,6 +6,7 @@ import {
|
|||
GameObject,
|
||||
MapManagement,
|
||||
} from "./modules/game-objects/index.js";
|
||||
import { Player, SpriteSheet } from "./modules/game-objects/player.js";
|
||||
|
||||
const backgroundMaps = [
|
||||
{
|
||||
|
@ -29,6 +30,24 @@ const foregroundMaps = [
|
|||
{ name: "ocean", imageId: "overworld", elementId: "level2", layer: 2 },
|
||||
];
|
||||
|
||||
const foregroundCollisionMaps = [
|
||||
{
|
||||
name: "overworld",
|
||||
imageId: "overworld",
|
||||
elementId: "level1",
|
||||
layer: 2,
|
||||
selected: true,
|
||||
collision: true,
|
||||
},
|
||||
{
|
||||
name: "ocean",
|
||||
imageId: "overworld",
|
||||
elementId: "level2",
|
||||
layer: 2,
|
||||
collision: true,
|
||||
},
|
||||
];
|
||||
|
||||
const clicableObjects = ["debug", "level1", "level2"];
|
||||
|
||||
class Game extends GameObject {
|
||||
|
@ -41,11 +60,23 @@ class Game extends GameObject {
|
|||
height: GAME_HEIGHT,
|
||||
percentage: 0.9,
|
||||
});
|
||||
const player = new Player({
|
||||
speed: 1,
|
||||
gameObjects: [new SpriteSheet({ imageId: "character", tileHeight: 32 })],
|
||||
x: 6 * TILE_SIZE,
|
||||
y: 4 * TILE_SIZE,
|
||||
width: TILE_SIZE,
|
||||
height: 2 * TILE_SIZE,
|
||||
debug: true,
|
||||
});
|
||||
const camera = new Camera({
|
||||
gameObjects: [
|
||||
new MapManagement({ maps: backgroundMaps }),
|
||||
new MapManagement({ maps: foregroundMaps }),
|
||||
player,
|
||||
new MapManagement({ maps: foregroundCollisionMaps }),
|
||||
],
|
||||
target: player,
|
||||
});
|
||||
const fpsCounter = new FpsCounter({ debug: false });
|
||||
this.gameObjects = [canvasResizer, camera, fpsCounter];
|
||||
|
|
|
@ -9,41 +9,23 @@ export class Camera extends GameObject {
|
|||
width = GAME_WIDTH,
|
||||
height = GAME_HEIGHT,
|
||||
speed = 1,
|
||||
target = { x: 0, y: 0, width: 0, height: 0 }, // A camera that follows a target
|
||||
}) {
|
||||
super({ x, y, gameObjects, width, height });
|
||||
this.speed = speed;
|
||||
this.keys = [
|
||||
{ key: "ArrowUp", pressed: false, value: [0, -1] },
|
||||
{ key: "ArrowDown", pressed: false, value: [0, 1] },
|
||||
{ key: "ArrowLeft", pressed: false, value: [-1, 0] },
|
||||
{ key: "ArrowRight", pressed: false, value: [1, 0] },
|
||||
];
|
||||
this.availableKeys = this.keys.reduce(
|
||||
(acc, item) => ({ ...acc, [item.key]: item }),
|
||||
{}
|
||||
);
|
||||
this.eventEmitter.on("changeLevel", () => {
|
||||
this.target = target;
|
||||
this.eventEmitter.on("levelChanged", () => {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
});
|
||||
this.eventEmitter.on("targetChanged", (target) => {
|
||||
this.target = target;
|
||||
});
|
||||
}
|
||||
|
||||
update(delta) {
|
||||
this.keys.forEach((item) => {
|
||||
if (item.pressed) {
|
||||
this.moveCamera(...item.value, delta);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
onKeyPressed(key) {
|
||||
if (!this.availableKeys[key]) return;
|
||||
this.availableKeys[key].pressed = true;
|
||||
}
|
||||
|
||||
onKeyReleased(key) {
|
||||
if (!this.availableKeys[key]) return;
|
||||
this.availableKeys[key].pressed = false;
|
||||
super.update(delta);
|
||||
this.followTarget();
|
||||
}
|
||||
|
||||
render(ctx) {
|
||||
|
@ -52,16 +34,19 @@ export class Camera extends GameObject {
|
|||
);
|
||||
}
|
||||
|
||||
moveCamera(dx, dy, delta) {
|
||||
followTarget() {
|
||||
const { x, y, width: tWidth, height: tHeight } = this.target;
|
||||
const centerX = x + tWidth / 2;
|
||||
const centerY = y + tHeight / 2;
|
||||
const [item] = this.gameObjects;
|
||||
const { height, width } = item.selected ?? item;
|
||||
this.x = Math.min(
|
||||
Math.max(this.x + dx * Math.floor(delta * this.speed * 100), 0),
|
||||
width * TILE_SIZE - this.width
|
||||
this.x = Math.max(
|
||||
0,
|
||||
Math.min(centerX - this.width / 2, width * TILE_SIZE - this.width)
|
||||
);
|
||||
this.y = Math.min(
|
||||
Math.max(this.y + dy * Math.floor(delta * this.speed * 100), 0),
|
||||
height * TILE_SIZE - this.height
|
||||
this.y = Math.max(
|
||||
0,
|
||||
Math.min(centerY - this.height / 2, height * TILE_SIZE - this.height)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,6 +27,6 @@ export class MapManagement extends GameObject {
|
|||
}
|
||||
const map = this.gameObjects.find((item) => item.elementId === elementId);
|
||||
this.selected = map.name;
|
||||
this.eventEmitter.emit("changeLevel");
|
||||
this.eventEmitter.emit("levelChanged");
|
||||
}
|
||||
}
|
||||
|
|
118
modules/game-objects/player.js
Normal file
118
modules/game-objects/player.js
Normal file
|
@ -0,0 +1,118 @@
|
|||
import { GAME_HEIGHT, GAME_WIDTH, TILE_SIZE } from "../constants.js";
|
||||
import { GameObject } from "./game-object.js";
|
||||
|
||||
export class Sprite extends GameObject {
|
||||
constructor({ image, x = 0, y = 0, width = 0, height = 0 }) {
|
||||
super({ x, y, height, width });
|
||||
this.image = image;
|
||||
this.imageWidth = this.image.width;
|
||||
this.imageHeight = this.image.height;
|
||||
}
|
||||
|
||||
render(ctx, sourceX, sourceY) {
|
||||
ctx.drawImage(
|
||||
this.image,
|
||||
this.x,
|
||||
this.y,
|
||||
this.width,
|
||||
this.height,
|
||||
sourceX,
|
||||
sourceY,
|
||||
this.width,
|
||||
this.height
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export class SpriteSheet extends GameObject {
|
||||
constructor({
|
||||
imageId,
|
||||
x = 0,
|
||||
y = 0,
|
||||
tileWidth = 16,
|
||||
tileHeight = 16,
|
||||
offsetX = 0,
|
||||
offsetY = 0,
|
||||
}) {
|
||||
super({ x, y });
|
||||
this.image = document.getElementById(imageId);
|
||||
this.imageWidth = this.image.width;
|
||||
this.imageHeight = this.image.height;
|
||||
this.tileWidth = tileWidth;
|
||||
this.tileHeight = tileHeight;
|
||||
this.offsetX = offsetX;
|
||||
this.offsetY = offsetY;
|
||||
this.sprites = this._getSprites();
|
||||
}
|
||||
|
||||
_getSprites() {
|
||||
const sprites = [];
|
||||
for (let row = 0; row < this.imageHeight; row += this.tileHeight) {
|
||||
for (let col = 0; col < this.imageWidth; col += this.tileHeight) {
|
||||
sprites.push(
|
||||
new Sprite({
|
||||
image: this.image,
|
||||
x: col + this.offsetX,
|
||||
y: row + this.offsetY,
|
||||
width: this.tileWidth,
|
||||
height: this.tileHeight,
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
||||
return sprites;
|
||||
}
|
||||
}
|
||||
|
||||
export class Player extends GameObject {
|
||||
constructor({ gameObjects = [], x = 0, y = 0, speed = 1, ...args }) {
|
||||
super({ x, y, gameObjects, ...args });
|
||||
this.speed = speed;
|
||||
this.keys = [
|
||||
{ key: "ArrowUp", pressed: false, value: [0, -1] },
|
||||
{ key: "ArrowDown", pressed: false, value: [0, 1] },
|
||||
{ key: "ArrowLeft", pressed: false, value: [-1, 0] },
|
||||
{ key: "ArrowRight", pressed: false, value: [1, 0] },
|
||||
];
|
||||
this.availableKeys = this.keys.reduce(
|
||||
(acc, item) => ({ ...acc, [item.key]: item }),
|
||||
{}
|
||||
);
|
||||
this.eventEmitter.on("levelChanged", (...args) => {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
});
|
||||
}
|
||||
|
||||
update(delta) {
|
||||
this.keys.forEach((item) => {
|
||||
if (item.pressed) {
|
||||
this.moveCharacter(...item.value, delta);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
onKeyPressed(key) {
|
||||
if (!this.availableKeys[key]) return;
|
||||
this.availableKeys[key].pressed = true;
|
||||
}
|
||||
|
||||
onKeyReleased(key) {
|
||||
if (!this.availableKeys[key]) return;
|
||||
this.availableKeys[key].pressed = false;
|
||||
}
|
||||
|
||||
render(ctx, ...args) {
|
||||
const [x, y] = args;
|
||||
const [spriteSheet] = this.gameObjects;
|
||||
const [item] = spriteSheet.sprites;
|
||||
item.render(ctx, this.x - x, this.y - y);
|
||||
}
|
||||
|
||||
moveCharacter(dx, dy, delta) {
|
||||
const speed = Math.floor(delta * this.speed * 100);
|
||||
this.x = this.x + dx * speed;
|
||||
this.y = this.y + dy * speed;
|
||||
// TODO: Check for collisions and stop movement if needed
|
||||
}
|
||||
}
|
BIN
resources/character.png
Normal file
BIN
resources/character.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
|
@ -33,17 +33,48 @@
|
|||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 605, 607, 606, 607, 606, 607, 606, 607, 606, 607, 606, 607, 606, 607, 606, 607, 607, 607, 607, 607,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 367, 528, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 407, 568, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 13, 9, 10, 11, 0, 0, 0,
|
||||
446, 446, 446, 446, 446, 446, 446, 446, 446, 447, 568, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 568, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 214, 215, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 568, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 568, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"height":20,
|
||||
"id":2,
|
||||
"name":"Tile Layer 2",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":30,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 485, 486, 486, 486, 486, 486, 486, 486, 486, 486, 486, 486, 486, 486, 486, 486, 486, 486, 486, 486,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 525, 526, 526, 526, 526, 526, 526, 526, 526, 526, 526, 526, 526, 526, 526, 526, 526, 526, 526, 526,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 565, 566, 566, 566, 566, 566, 566, 566, 566, 566, 566, 566, 566, 566, 566, 566, 566, 566, 449, 566,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 605, 607, 606, 607, 606, 607, 606, 607, 606, 607, 606, 607, 606, 607, 606, 607, 607, 607, 607, 607,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 367, 528, 0, 0, 0, 0, 0, 0, 0, 0, 0, 522, 523, 523, 523, 523, 523, 523, 523, 523, 524,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 407, 568, 0, 0, 0, 0, 0, 0, 0, 0, 0, 562, 0, 12, 13, 9, 10, 11, 0, 0, 564,
|
||||
446, 446, 446, 446, 446, 446, 446, 446, 446, 447, 568, 0, 0, 0, 0, 0, 0, 0, 0, 0, 562, 0, 47, 53, 49, 50, 51, 0, 0, 564,
|
||||
486, 486, 486, 486, 486, 486, 486, 486, 486, 487, 568, 0, 0, 0, 0, 0, 0, 0, 0, 0, 562, 0, 87, 88, 89, 90, 91, 214, 215, 564,
|
||||
526, 526, 526, 526, 526, 526, 526, 526, 526, 527, 568, 0, 450, 451, 0, 0, 0, 450, 451, 0, 562, 0, 127, 128, 129, 130, 131, 254, 255, 564,
|
||||
566, 566, 566, 566, 566, 566, 566, 566, 566, 567, 568, 0, 490, 491, 0, 0, 0, 490, 491, 0, 562, 0, 167, 168, 169, 170, 171, 294, 295, 564,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 522, 523, 523, 523, 523, 523, 523, 523, 523, 524,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 562, 0, 0, 0, 0, 0, 0, 0, 0, 564,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 562, 0, 47, 53, 49, 50, 51, 0, 0, 564,
|
||||
486, 486, 486, 486, 486, 486, 486, 486, 486, 487, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 562, 0, 87, 88, 89, 90, 91, 0, 0, 564,
|
||||
526, 526, 526, 526, 526, 526, 526, 526, 526, 527, 0, 0, 450, 451, 0, 0, 0, 450, 451, 0, 562, 0, 127, 128, 129, 130, 131, 254, 255, 564,
|
||||
566, 566, 566, 566, 566, 566, 566, 566, 566, 567, 0, 0, 490, 491, 0, 0, 0, 490, 491, 0, 562, 0, 167, 168, 169, 170, 171, 294, 295, 564,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 562, 0, 0, 0, 0, 0, 0, 0, 0, 564,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 602, 603, 603, 642, 0, 641, 603, 603, 603, 604,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
|
@ -55,8 +86,8 @@
|
|||
0, 0, 0, 0, 0, 0, 0, 0, 85, 86, 0, 0, 0, 0, 0, 85, 86, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"height":20,
|
||||
"id":2,
|
||||
"name":"Tile Layer 2",
|
||||
"id":6,
|
||||
"name":"Tile Layer 3",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
|
@ -64,7 +95,7 @@
|
|||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":3,
|
||||
"nextlayerid":8,
|
||||
"nextobjectid":1,
|
||||
"orientation":"orthogonal",
|
||||
"renderorder":"right-down",
|
||||
|
|
Loading…
Reference in a new issue