feat(#10): use gba size
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2 changed files with 5 additions and 6 deletions
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@ -1,5 +1,5 @@
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export const TILE_SIZE = 16;
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export const GAME_WIDTH = 160;
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export const GAME_HEIGHT = 120;
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export const GAME_WIDTH = 240;
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export const GAME_HEIGHT = 160;
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export const COLS = GAME_WIDTH / TILE_SIZE;
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export const ROWS = GAME_HEIGHT / TILE_SIZE;
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@ -1,4 +1,4 @@
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import { TILE_SIZE } from "../constants.js";
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import { GAME_HEIGHT, GAME_WIDTH, TILE_SIZE } from "../constants.js";
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import { GameObject } from "./game-object.js";
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export class Camera extends GameObject {
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@ -6,8 +6,8 @@ export class Camera extends GameObject {
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gameObjects = [],
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x = 0,
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y = 0,
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width = 160,
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height = 120,
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width = GAME_WIDTH,
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height = GAME_HEIGHT,
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speed = 1,
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}) {
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super({ x, y });
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@ -30,7 +30,6 @@ export class Camera extends GameObject {
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this.eventEmitter.on("changeLevel", () => {
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this.x = x;
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this.y = y;
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this.moveCamera(0, 0, 0);
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});
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}
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