feat(#3): create level loader (#4)

Reviewed-on: jusemon/evolver#4
This commit is contained in:
Juan Sebastián Montoya 2024-07-18 21:35:23 -05:00
parent c8799e833c
commit a3d420b3a6
26 changed files with 708 additions and 1627 deletions

43
modules/canvas-resizer.js Normal file
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export class CanvasResizer {
/**
* Creates a new instance of `CanvasResizer` class.
* @param {Object} config - The configuration options for the class.
* @param {HTMLCanvasElement} config.canvas - The canvas element to resize.
* @param {number} config.width - The native width.
* @param {number} config.height - The native height.
* @param {number} config.percentage - The percentage of the screen size to use for the canvas.
*/
constructor({ canvas, width, height, percentage }) {
this.canvas = canvas;
this.width = width;
this.height = height;
this.percentage = percentage;
this.canvas.width = this.width;
this.canvas.height = this.height;
}
load() {
return new Promise((resolve) => {
["load", "resize"].map((item) =>
window.addEventListener(item, () => {
this._resize();
if (item === "load") {
resolve();
}
})
);
});
}
_resize() {
let canvasWidth = Math.floor(window.innerWidth * this.percentage);
let canvasHeight = Math.floor(canvasWidth / (this.width / this.height));
if (canvasHeight >= window.innerHeight * this.percentage) {
canvasHeight = Math.floor(window.innerHeight * this.percentage);
canvasWidth = Math.floor(canvasHeight / (this.height / this.width));
}
this.canvas.style.width = canvasWidth + "px";
this.canvas.style.height = canvasHeight + "px";
}
}

4
modules/utils.js Normal file
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export async function getLevel(name) {
const level = await fetch("/resources/" + name + ".json");
return await level.json();
}