refactor: streamline Game class initialization and update layer names in overworld.json
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4 changed files with 7 additions and 607 deletions
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@ -25,7 +25,7 @@
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 366, 366, 366, 366, 366, 366, 1, 1, 1, 323, 324, 324, 324, 324, 324, 324, 324, 324, 324, 325],
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"height":20,
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"id":1,
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"name":"Tile Layer 1",
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"name":"background",
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"opacity":1,
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"type":"tilelayer",
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"visible":true,
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@ -56,7 +56,7 @@
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"height":20,
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"id":2,
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"name":"Tile Layer 2",
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"name":"foreground",
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"opacity":1,
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"type":"tilelayer",
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"visible":true,
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