refactor: streamline Game class initialization and update layer names in overworld.json

This commit is contained in:
Juan Sebastián Montoya 2025-07-21 16:46:43 -05:00
parent ea9d912e2f
commit d0c859aab4
4 changed files with 7 additions and 607 deletions

View file

@ -25,7 +25,7 @@
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 366, 366, 366, 366, 366, 366, 1, 1, 1, 323, 324, 324, 324, 324, 324, 324, 324, 324, 324, 325],
"height":20,
"id":1,
"name":"Tile Layer 1",
"name":"background",
"opacity":1,
"type":"tilelayer",
"visible":true,
@ -56,7 +56,7 @@
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"height":20,
"id":2,
"name":"Tile Layer 2",
"name":"foreground",
"opacity":1,
"type":"tilelayer",
"visible":true,