feat(#15): separate sprite from player

This commit is contained in:
Juan Sebastián Montoya 2024-09-20 15:55:32 -05:00
parent e2cd0ee490
commit ea9d912e2f
6 changed files with 91 additions and 84 deletions

View file

@ -5,8 +5,9 @@ import {
FpsCounter,
GameObject,
MapManagement,
Player,
SpriteSheet,
} from "./modules/game-objects/index.js";
import { Player, SpriteSheet } from "./modules/game-objects/player.js";
const backgroundMaps = [
{

View file

@ -0,0 +1,7 @@
export class Animation extends GameObject {
constructor({ frames = [], name, x = 0, y = 0 }) {
super({ x, y });
this.frames = frames;
this.name = name;
}
}

View file

@ -4,3 +4,6 @@ export { FpsCounter } from "./fps-counter.js";
export { GameObject } from "./game-object.js";
export { MapManagement } from "./map-management.js";
export { Map } from "./map.js";
export { Player } from "./player.js";
export { Sprite } from "./sprite.js";
export { SpriteSheet } from "./sprite-sheet.js";

View file

@ -1,89 +1,6 @@
import { TILE_SIZE } from "../constants.js";
import { GameObject } from "./game-object.js";
export class Animation extends GameObject {
constructor({ frames = [], name, x = 0, y = 0 }) {
super({ x, y });
this.frames = frames;
this.name = name;
}
}
export class Sprite extends GameObject {
constructor({ image, x = 0, y = 0, width = 0, height = 0, index = 0 }) {
super({ x, y, height, width });
this.index = index;
this.image = image;
this.imageWidth = this.image.width;
this.imageHeight = this.image.height;
}
render(ctx, destinationX, destinationY) {
ctx.drawImage(
this.image,
this.x,
this.y,
this.width,
this.height,
destinationX,
destinationY,
this.width,
this.height
);
if (this.debug) {
ctx.fillStyle = "Red";
ctx.font = "normal 8pt Pixelify Sans";
ctx.fillText(this.index, destinationX, destinationY + 8);
}
}
}
export class SpriteSheet extends GameObject {
constructor({
imageId,
x = 0,
y = 0,
tileWidth = TILE_SIZE,
tileHeight = TILE_SIZE,
offsetX = 0,
offsetY = 0,
}) {
super({ x, y });
this.image = document.getElementById(imageId);
this.imageWidth = this.image.width;
this.imageHeight = this.image.height;
this.tileWidth = tileWidth;
this.tileHeight = tileHeight;
this.offsetX = offsetX;
this.offsetY = offsetY;
}
get sprites() {
if (this.gameObjects?.length) {
return this.gameObjects;
}
const sprites = [];
let index = 0;
for (let row = 0; row < this.imageHeight; row += this.tileHeight) {
for (let col = 0; col < this.imageWidth; col += this.tileWidth) {
sprites.push(
new Sprite({
image: this.image,
index,
x: col + this.offsetX,
y: row + this.offsetY,
width: this.tileWidth,
height: this.tileHeight,
})
);
index++;
}
}
return (this.gameObjects = sprites);
}
}
export class Player extends GameObject {
constructor({
gameObjects = [],

View file

@ -0,0 +1,49 @@
import { TILE_SIZE } from "../constants.js";
import { GameObject } from "./game-object.js";
import { Sprite } from "./sprite.js";
export class SpriteSheet extends GameObject {
constructor({
imageId,
x = 0,
y = 0,
tileWidth = TILE_SIZE,
tileHeight = TILE_SIZE,
offsetX = 0,
offsetY = 0,
}) {
super({ x, y });
this.image = document.getElementById(imageId);
this.imageWidth = this.image.width;
this.imageHeight = this.image.height;
this.tileWidth = tileWidth;
this.tileHeight = tileHeight;
this.offsetX = offsetX;
this.offsetY = offsetY;
}
get sprites() {
if (this.gameObjects?.length) {
return this.gameObjects;
}
const sprites = [];
let index = 0;
for (let row = 0; row < this.imageHeight; row += this.tileHeight) {
for (let col = 0; col < this.imageWidth; col += this.tileWidth) {
sprites.push(
new Sprite({
image: this.image,
index,
x: col + this.offsetX,
y: row + this.offsetY,
width: this.tileWidth,
height: this.tileHeight,
})
);
index++;
}
}
return (this.gameObjects = sprites);
}
}

View file

@ -0,0 +1,30 @@
import { GameObject } from "./game-object.js";
export class Sprite extends GameObject {
constructor({ image, x = 0, y = 0, width = 0, height = 0, index = 0 }) {
super({ x, y, height, width });
this.index = index;
this.image = image;
this.imageWidth = this.image.width;
this.imageHeight = this.image.height;
}
render(ctx, destinationX, destinationY) {
ctx.drawImage(
this.image,
this.x,
this.y,
this.width,
this.height,
destinationX,
destinationY,
this.width,
this.height
);
if (this.debug) {
ctx.fillStyle = "Red";
ctx.font = "normal 8pt Pixelify Sans";
ctx.fillText(this.index, destinationX, destinationY + 8);
}
}
}