import { GAME_HEIGHT, GAME_WIDTH } from "./modules/constants.js"; import { Camera, CanvasResizer, Debug, GameObject, MapManagement, } from "./modules/game-objects/index.js"; const maps = [ { name: "overworld", imageId: "overworld", elementId: "level1", selected: true, }, { name: "ocean", imageId: "overworld", elementId: "level2" }, ]; const clicableObjects = ["debug", "level1", "level2"]; class Game extends GameObject { constructor({ canvas }) { super(); const canvasResizer = new CanvasResizer({ canvas: canvas, width: GAME_WIDTH, height: GAME_HEIGHT, percentage: 0.9, }); const camera = new Camera({ mapManagement: new MapManagement({ maps: maps }), }); const debug = new Debug({ debug: false }); this.gameObjects = [canvasResizer, camera, debug]; this.canvas = canvas; this.ctx = this.canvas.getContext("2d"); this.lastTime = 0; clicableObjects.forEach((elementId) => { document.getElementById(elementId).addEventListener("click", () => { this.onMouseClick(elementId); }); document.addEventListener("keydown", (event) => { this.onKeyPressed(event.key); }); document.addEventListener("keyup", (event) => { this.onKeyReleased(event.key); }); }); } clear(ctx) { ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); } loop(time) { const delta = (time - this.lastTime) / 1000; this.lastTime = time; this.update(delta); this.clear(this.ctx); this.render(this.ctx); requestAnimationFrame(this.loop.bind(this)); } } async function run() { const game = new Game({ canvas: document.getElementById("game") }); await game.load(); game.loop(0); } run();