import CanvasWindow from "./canvas-windows"; import ResourceLoader from "./resource-loader"; const canvasWindow = new CanvasWindow({ canvas: document.querySelector("canvas"), maxMultiplier: 5, windowPercentage: 0.9, }); const DEBUG = true; const GAME_TILE = 16; const ROWS = canvasWindow.nativeHeight / GAME_TILE; const COLUMNS = canvasWindow.nativeWidth / GAME_TILE; (async () => { await canvasWindow.load(); const { canvas } = canvasWindow; const ctx = canvas.getContext("2d"); const [overworld] = await Promise.all( ["assets/overworld.png"].map(ResourceLoader.load) ); for (let row = 0; row < ROWS; row++) { for (let col = 0; col < COLUMNS; col++) { ctx.drawImage( overworld, 0, 0, GAME_TILE, GAME_TILE, col * GAME_TILE, row * GAME_TILE, GAME_TILE, GAME_TILE ); DEBUG && ctx.strokeRect(col * GAME_TILE, row * GAME_TILE, GAME_TILE, GAME_TILE); } } })();