feat: migrate JavaScript files to TypeScript, enhancing type safety and maintainability across the codebase

This commit is contained in:
Juan Sebastián Montoya 2026-01-06 21:51:00 -05:00
parent 3db2bb9160
commit c582f2004e
107 changed files with 5876 additions and 3588 deletions

View file

@ -1,105 +0,0 @@
import { System } from '../core/System.js';
import { Palette } from '../core/Palette.js';
import { SystemName, ComponentType, VFXType } from '../core/Constants.js';
export class VFXSystem extends System {
constructor() {
super(SystemName.VFX);
this.requiredComponents = [];
this.priority = 40;
this.particles = [];
}
process(deltaTime, _entities) {
const playerController = this.engine.systems.find(s => s.name === SystemName.PLAYER_CONTROLLER);
const player = playerController ? playerController.getPlayerEntity() : null;
const playerPos = player ? player.getComponent(ComponentType.POSITION) : null;
for (let i = this.particles.length - 1; i >= 0; i--) {
const p = this.particles[i];
// Update lifetime
p.lifetime -= deltaTime;
if (p.lifetime <= 0) {
this.particles.splice(i, 1);
continue;
}
// Behavior logic
if (p.type === VFXType.ABSORPTION && playerPos) {
// Attract to player
const dx = playerPos.x - p.x;
const dy = playerPos.y - p.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist > 5) {
p.vx += (dx / dist) * 800 * deltaTime;
p.vy += (dy / dist) * 800 * deltaTime;
// Add some drag to make it smooth
p.vx *= 0.95;
p.vy *= 0.95;
} else {
// Arrived
this.particles.splice(i, 1);
continue;
}
} else {
// Basic drag for impact particles
p.vx *= 0.9;
p.vy *= 0.9;
}
// Update position
p.x += p.vx * deltaTime;
p.y += p.vy * deltaTime;
}
}
createImpact(x, y, color = Palette.WHITE, angle = null) {
const count = 8;
for (let i = 0; i < count; i++) {
let vx, vy;
if (angle !== null) {
// Splash in the direction of hit + some spread
const spread = (Math.random() - 0.5) * 2;
const speed = 50 + Math.random() * 150;
vx = Math.cos(angle + spread) * speed;
vy = Math.sin(angle + spread) * speed;
} else {
vx = (Math.random() - 0.5) * 150;
vy = (Math.random() - 0.5) * 150;
}
this.particles.push({
x,
y,
vx,
vy,
lifetime: 0.2 + Math.random() * 0.3,
size: 1 + Math.random() * 2,
color: color,
type: VFXType.IMPACT
});
}
}
createAbsorption(x, y, color = Palette.CYAN) {
for (let i = 0; i < 12; i++) {
// Start with a small explosion then attract
this.particles.push({
x,
y,
vx: (Math.random() - 0.5) * 100,
vy: (Math.random() - 0.5) * 100,
lifetime: 1.5,
size: 2,
color: color,
type: VFXType.ABSORPTION
});
}
}
getParticles() {
return this.particles;
}
}