feat: Implement pixel-art rendering with new level loading, tile maps, palettes, and pixel fonts, alongside a game over screen.
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41 changed files with 793 additions and 331 deletions
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@ -15,13 +15,20 @@ export class AISystem extends System {
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const config = GameConfig.AI;
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entities.forEach(entity => {
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const health = entity.getComponent('Health');
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const ai = entity.getComponent('AI');
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const position = entity.getComponent('Position');
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const velocity = entity.getComponent('Velocity');
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const _stealth = entity.getComponent('Stealth');
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if (!ai || !position || !velocity) return;
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// Stop movement for dead entities
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if (health && health.isDead() && !health.isProjectile) {
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velocity.vx = 0;
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velocity.vy = 0;
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return;
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}
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// Update wander timer
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ai.wanderChangeTime += deltaTime;
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