feat: Implement pixel-art rendering with new level loading, tile maps, palettes, and pixel fonts, alongside a game over screen.

This commit is contained in:
Juan Sebastián Montoya 2026-01-06 17:21:15 -05:00
parent 5b15e63ac3
commit cf04677511
41 changed files with 793 additions and 331 deletions

View file

@ -1,4 +1,6 @@
import { System } from '../core/System.js';
import { PixelFont } from '../core/PixelFont.js';
import { Palette } from '../core/Palette.js';
/**
* System to handle game menus (start, pause)
@ -31,11 +33,22 @@ export class MenuSystem extends System {
this.startGame();
} else if (this.gameState === 'paused') {
this.resumeGame();
} else if (this.gameState === 'gameOver') {
this.restartGame();
}
}
});
}
showGameOver() {
this.gameState = 'gameOver';
this.paused = true;
}
restartGame() {
window.location.reload(); // Simple and effective for this project
}
startGame() {
this.gameState = 'playing';
this.paused = false;
@ -75,27 +88,50 @@ export class MenuSystem extends System {
const width = this.engine.canvas.width;
const height = this.engine.canvas.height;
// Dark overlay
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
// Darker overlay matching palette
ctx.fillStyle = 'rgba(32, 21, 51, 0.8)'; // Semi-transparent VOID
ctx.fillRect(0, 0, width, height);
ctx.fillStyle = '#ffffff';
ctx.font = 'bold 48px Courier New';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
if (this.gameState === 'start') {
ctx.fillText('SLIME GENESIS', width / 2, height / 2 - 100);
ctx.font = '24px Courier New';
ctx.fillText('Press ENTER or SPACE to Start', width / 2, height / 2);
ctx.font = '16px Courier New';
ctx.fillText('WASD: Move | Mouse: Aim | Click/Space: Attack', width / 2, height / 2 + 50);
ctx.fillText('Shift: Stealth | 1-9: Skills | ESC: Pause', width / 2, height / 2 + 80);
const title = 'SLIME GENESIS';
const titleW = PixelFont.getTextWidth(title, 2);
PixelFont.drawText(ctx, title, (width - titleW) / 2, height / 2 - 40, Palette.CYAN, 2);
const start = 'PRESS ENTER TO START';
const startW = PixelFont.getTextWidth(start, 1);
PixelFont.drawText(ctx, start, (width - startW) / 2, height / 2, Palette.WHITE, 1);
const instructions = [
'WASD: MOVE | CLICK: ATTACK',
'NUMS: SKILLS | ESC: PAUSE',
'COLLECT DNA TO EVOLVE'
];
instructions.forEach((line, i) => {
const lineW = PixelFont.getTextWidth(line, 1);
PixelFont.drawText(ctx, line, (width - lineW) / 2, height / 2 + 25 + i * 10, Palette.ROYAL_BLUE, 1);
});
} else if (this.gameState === 'paused') {
ctx.fillText('PAUSED', width / 2, height / 2 - 50);
ctx.font = '24px Courier New';
ctx.fillText('Press ENTER or SPACE to Resume', width / 2, height / 2);
ctx.fillText('Press ESC to Pause/Unpause', width / 2, height / 2 + 40);
const paused = 'PAUSED';
const pausedW = PixelFont.getTextWidth(paused, 2);
PixelFont.drawText(ctx, paused, (width - pausedW) / 2, height / 2 - 20, Palette.SKY_BLUE, 2);
const resume = 'PRESS ENTER TO RESUME';
const resumeW = PixelFont.getTextWidth(resume, 1);
PixelFont.drawText(ctx, resume, (width - resumeW) / 2, height / 2 + 10, Palette.WHITE, 1);
} else if (this.gameState === 'gameOver') {
const dead = 'YOU PERISHED';
const deadW = PixelFont.getTextWidth(dead, 2);
PixelFont.drawText(ctx, dead, (width - deadW) / 2, height / 2 - 30, Palette.WHITE, 2);
const sub = 'YOUR DNA SUSTAINS THE CYCLE';
const subW = PixelFont.getTextWidth(sub, 1);
PixelFont.drawText(ctx, sub, (width - subW) / 2, height / 2 - 5, Palette.ROYAL_BLUE, 1);
const restart = 'PRESS ENTER TO REBORN';
const restartW = PixelFont.getTextWidth(restart, 1);
PixelFont.drawText(ctx, restart, (width - restartW) / 2, height / 2 + 30, Palette.CYAN, 1);
}
}