/** * Centralized Game Configuration * Thresholds, rates, and balancing constants */ export const GameConfig = { Evolution: { totalTarget: 150, thresholds: { hardenedShell: { constitution: 25 }, electricSkin: { intelligence: 25 }, glowingBody: { human: 50 } } }, Absorption: { range: 80, healPercentMin: 0.1, healPercentMax: 0.2, skillAbsorptionChance: 0.3, mutationChance: 0.1, removalDelay: 3.0, // Seconds after death }, Combat: { knockbackPower: 150, defaultAttackArc: 0.5, damageReflectionPercent: 0.2, hardenedShellReduction: 0.7 }, AI: { detectionAwarenessThreshold: 0.7, passiveAwarenessThreshold: 0.95, fleeAwarenessThreshold: 0.5, awarenessLossRate: 0.5, awarenessGainMultiplier: 2.0 } };