| .. |
|
components
|
feat: Implement pixel-art rendering with new level loading, tile maps, palettes, and pixel fonts, alongside a game over screen.
|
2026-01-06 17:21:15 -05:00 |
|
core
|
feat: Implement pixel-art rendering with new level loading, tile maps, palettes, and pixel fonts, alongside a game over screen.
|
2026-01-06 17:21:15 -05:00 |
|
items
|
feat: Implement pixel-art rendering with new level loading, tile maps, palettes, and pixel fonts, alongside a game over screen.
|
2026-01-06 17:21:15 -05:00 |
|
skills
|
feat: Implement pixel-art rendering with new level loading, tile maps, palettes, and pixel fonts, alongside a game over screen.
|
2026-01-06 17:21:15 -05:00 |
|
systems
|
feat: Move player stats and skill progress display from active HUD to the paused menu, removing minor HUD elements and consolidating evolution details into the stats display.
|
2026-01-06 17:25:34 -05:00 |
|
world
|
feat: Implement pixel-art rendering with new level loading, tile maps, palettes, and pixel fonts, alongside a game over screen.
|
2026-01-06 17:21:15 -05:00 |
|
GameConfig.js
|
feat: Implement pixel-art rendering with new level loading, tile maps, palettes, and pixel fonts, alongside a game over screen.
|
2026-01-06 17:21:15 -05:00 |
|
main.js
|
feat: Implement pixel-art rendering with new level loading, tile maps, palettes, and pixel fonts, alongside a game over screen.
|
2026-01-06 17:21:15 -05:00 |