slime/src/components/Combat.js

52 lines
1.1 KiB
JavaScript

import { Component } from '../core/Component.js';
export class Combat extends Component {
constructor() {
super('Combat');
this.attackDamage = 10;
this.defense = 5;
this.attackSpeed = 1.0; // Attacks per second
this.attackRange = 50;
this.lastAttackTime = 0;
this.attackCooldown = 0;
// Combat state
this.isAttacking = false;
this.attackDirection = 0; // Angle in radians
this.knockbackResistance = 0.5;
}
/**
* Check if can attack
*/
canAttack(currentTime) {
return (currentTime - this.lastAttackTime) >= (1.0 / this.attackSpeed);
}
/**
* Perform attack
*/
attack(currentTime, direction) {
if (!this.canAttack(currentTime)) return false;
this.lastAttackTime = currentTime;
this.isAttacking = true;
this.attackDirection = direction;
this.attackCooldown = 0.3; // Attack animation duration
return true;
}
/**
* Update attack state
*/
update(deltaTime) {
if (this.attackCooldown > 0) {
this.attackCooldown -= deltaTime;
if (this.attackCooldown <= 0) {
this.isAttacking = false;
}
}
}
}