game-engine/modules/game-objects/canvas-resizer.js

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import { GameObject } from "./game-object.js";
export class CanvasResizer extends GameObject {
/**
* Creates a new instance of `CanvasResizer` class.
* @param {Object} config - The configuration options for the class.
* @param {HTMLCanvasElement} config.canvas - The canvas element to resize.
* @param {number} config.width - The native width.
* @param {number} config.height - The native height.
* @param {number} config.percentage - The percentage of the screen size to use for the canvas.
*/
constructor({ canvas, width, height, percentage }) {
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super();
this.canvas = canvas;
this.width = width;
this.height = height;
this.percentage = percentage;
this.canvas.width = this.width;
this.canvas.height = this.height;
}
load() {
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if (this.loaded) {
return;
}
return new Promise((resolve) => {
["load", "resize"].map((item) =>
window.addEventListener(item, () => {
this._resize();
if (item === "load") {
resolve();
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this.loaded = true;
}
})
);
});
}
_resize() {
let canvasWidth = Math.floor(window.innerWidth * this.percentage);
let canvasHeight = Math.floor(canvasWidth / (this.width / this.height));
if (canvasHeight >= window.innerHeight * this.percentage) {
canvasHeight = Math.floor(window.innerHeight * this.percentage);
canvasWidth = Math.floor(canvasHeight / (this.height / this.width));
}
this.canvas.style.width = canvasWidth + "px";
this.canvas.style.height = canvasHeight + "px";
}
}