game-engine/modules/game-objects/game-object.js

62 lines
1.1 KiB
JavaScript
Raw Normal View History

2024-09-13 21:45:59 -05:00
export class GameObject {
constructor(options = {}) {
2024-09-14 18:38:50 -05:00
const {
x = 0,
y = 0,
width = 0,
height = 0,
debug = false,
gameObjects = [],
} = options;
2024-09-13 21:45:59 -05:00
this.x = x;
this.y = y;
2024-09-14 18:38:50 -05:00
this.width = width;
this.height = height;
2024-09-13 21:45:59 -05:00
this.gameObjects = gameObjects;
2024-09-14 18:38:50 -05:00
this.debug = debug;
2024-09-13 21:45:59 -05:00
}
async load() {
await Promise.all(
this.gameObjects.map((item) => {
item.load();
})
);
}
update(delta) {
this.gameObjects.forEach((item) => {
item.update(delta);
});
}
2024-09-13 23:30:28 -05:00
render(ctx, ...args) {
2024-09-13 21:45:59 -05:00
this.gameObjects.forEach((item) => {
2024-09-13 23:30:28 -05:00
item.render(ctx, ...args);
});
}
onKeyPressed(key) {
this.gameObjects.forEach((item) => {
item.onKeyPressed(key);
2024-09-13 21:45:59 -05:00
});
}
onKeyReleased(key) {
this.gameObjects.forEach((item) => {
item.onKeyReleased(key);
});
}
onMouseClick(elementId) {
2024-09-14 18:38:50 -05:00
if (elementId === "debug") {
this.debug = !this.debug;
}
2024-09-13 21:45:59 -05:00
this.gameObjects.forEach((item) => {
item.onMouseClick(elementId);
});
}
onCollide() {}
}