47 lines
1 KiB
JavaScript
47 lines
1 KiB
JavaScript
import { GameObject } from "./game-object.js";
|
|
import { Map } from "./map.js";
|
|
|
|
export class MapManagement extends GameObject {
|
|
constructor({ maps = [] }) {
|
|
super();
|
|
this.gameObjects = maps.map((item) => new Map(item));
|
|
this.elementsId = this.gameObjects.map((item) => item.elementId);
|
|
}
|
|
|
|
get selected() {
|
|
return this.gameObjects.find((item) => item.selected);
|
|
}
|
|
|
|
set selected(name) {
|
|
this.gameObjects.forEach((item) => {
|
|
item.selected = item.name === name;
|
|
});
|
|
}
|
|
|
|
update(delta) {
|
|
this.gameObjects.forEach((item) => {
|
|
if (item.selected) {
|
|
item.update(delta);
|
|
}
|
|
});
|
|
}
|
|
|
|
render(ctx) {
|
|
this.gameObjects.forEach((item) => {
|
|
if (item.selected) {
|
|
item.render(ctx);
|
|
}
|
|
});
|
|
}
|
|
|
|
onMouseClick(elementId) {
|
|
if (
|
|
!this.elementsId.includes(elementId) ||
|
|
this.selected.elementId === elementId
|
|
) {
|
|
return;
|
|
}
|
|
const map = this.gameObjects.find((item) => item.elementId === elementId);
|
|
this.selected = map.name;
|
|
}
|
|
}
|