Hotfix/No way to pause on mobile (#19)
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- Added pause button functionality to control game state (pause/resume).
- Updated sound status button visibility and styling for improved user experience.
- Adjusted button styles for better responsiveness and aesthetics on mobile devices.
- Implemented logic to show/hide buttons based on game state transitions.

This update improves gameplay interaction and visual feedback for users.

Reviewed-on: #19
Co-authored-by: Juan Sebastian Montoya <juansmm@outlook.com>
Co-committed-by: Juan Sebastian Montoya <juansmm@outlook.com>
This commit is contained in:
Juan Sebastián Montoya 2025-11-26 19:18:09 -05:00 committed by Juan Sebastián Montoya
parent b793b83c96
commit 80153461e7
2 changed files with 103 additions and 7 deletions

View file

@ -411,6 +411,16 @@ export class Game {
document.getElementById('instructions').style.display = 'block';
}
// Show pause and sound buttons when game starts
const pauseBtn = document.getElementById('pauseBtn');
if (pauseBtn) {
pauseBtn.style.display = 'block';
}
const soundStatus = document.getElementById('soundStatus');
if (soundStatus) {
soundStatus.style.display = 'block';
}
// Reset UI
this.updateUI();
document.getElementById('combo').style.display = 'none';
@ -436,6 +446,13 @@ export class Game {
this.soundSystem.stopBackgroundMusic();
}
// Update pause button text
const pauseBtn = document.getElementById('pauseBtn');
if (pauseBtn) {
pauseBtn.textContent = '▶️';
pauseBtn.title = 'Resume Game';
}
if (this.uiSystem) {
this.uiSystem.setState('paused');
} else {
@ -458,6 +475,13 @@ export class Game {
});
}
// Update pause button text
const pauseBtn = document.getElementById('pauseBtn');
if (pauseBtn) {
pauseBtn.textContent = '⏸️';
pauseBtn.title = 'Pause Game';
}
if (this.uiSystem) {
this.uiSystem.setState('playing');
} else {
@ -476,6 +500,16 @@ export class Game {
this.isPaused = false;
this.timeScale = 0; // Stop time in menu
// Hide pause and sound buttons when returning to menu
const pauseBtn = document.getElementById('pauseBtn');
if (pauseBtn) {
pauseBtn.style.display = 'none';
}
const soundStatus = document.getElementById('soundStatus');
if (soundStatus) {
soundStatus.style.display = 'none';
}
// Update UI state
if (this.uiSystem) {
this.uiSystem.setState('menu');
@ -516,6 +550,20 @@ export class Game {
pauseMenuBtn.addEventListener('click', () => this.returnToMenu());
}
// Pause button (for mobile)
const pauseBtn = document.getElementById('pauseBtn');
if (pauseBtn) {
pauseBtn.addEventListener('click', () => {
if (this.gameActive && !this.inMenu) {
if (this.isPaused) {
this.resumeGame();
} else {
this.pauseGame();
}
}
});
}
document.getElementById('restartBtn').addEventListener('click', () => this.restart());
// Toggle performance monitor with 'T' key