| .forgejo | ||
| src | ||
| build-cache-bust.sh | ||
| docker-compose.yml | ||
| Dockerfile | ||
| index.html | ||
| nginx.conf | ||
| portainer.yml | ||
| README.md | ||
| VERSION | ||
3D Coin Collector Game
A fun and engaging 3D game built with Three.js and Entity Component System (ECS) architecture. Test your reflexes as you collect coins while avoiding obstacles!
🎮 Game Overview
Navigate your character (a blue cube) through a 3D arena to collect golden coins while avoiding dangerous red obstacles. Each coin collected increases your score, but colliding with obstacles reduces your health. The game ends when your health reaches zero.
🏗️ Architecture
This game is built using the Entity Component System (ECS) pattern, making it highly scalable and maintainable. See ARCHITECTURE.md for detailed documentation.
Why ECS?
- Scalable: Easily add new features without modifying existing code
- Performant: Data-oriented design for better cache utilization
- Flexible: Mix and match components to create new entity types
- Maintainable: Clean separation of data (components) and logic (systems)
- Testable: Systems can be tested independently
✨ Features
Game Features
- 3D Graphics: Beautiful 3D environment with shadows, lighting, and fog effects
- Smooth Controls: Responsive keyboard and touch controls with easing
- Dynamic Gameplay: Moving obstacles that bounce off boundaries
- Animated Coins: Coins rotate and float with smooth animations
- Health System: Start with 100 health, lose 1 point per obstacle collision
- Score Tracking: Earn 10 points for each coin collected
- Camera Follow: Third-person camera that follows your player
- Mobile Support: Full touch control support for smartphones and tablets
- Responsive Design: Adapts to different screen sizes
Technical Features
- ECS Architecture: Scalable entity component system
- Zero Dependencies: No npm packages, no build step, no bullshit
- Native ES6 Modules: Modern JavaScript, works directly in browsers
- CDN-based: Three.js loaded from CDN
- Docker Support: Simple nginx deployment
- CI/CD: Automated versioning and deployment pipeline
🎯 How to Play
- Objective: Collect as many yellow coins as possible while avoiding red obstacles
- Scoring: Each coin collected gives you 10 points
- Health: You start with 100 health. Each collision with a red obstacle reduces health by 1
- Game Over: When your health reaches 0, the game ends and displays your final score
- Restart: Click "Play Again" to start a new game
🕹️ Controls
Desktop
- W or ↑ Arrow Key: Move forward
- S or ↓ Arrow Key: Move backward
- A or ← Arrow Key: Move left
- D or → Arrow Key: Move right
Mobile/Touch Devices
- Touch and Drag: Touch anywhere on the screen and drag to move your character
- Drag up to move forward
- Drag down to move backward
- Drag left to move left
- Drag right to move right
- Movement is relative to the center of the screen
🎨 Game Elements
Player
- Appearance: Blue cube with metallic material
- Behavior: Rotates while moving, stays within arena boundaries
- Collision: Pushed back when hitting obstacles
Coins
- Appearance: Golden spheres with emissive glow
- Behavior: Rotate continuously and float up and down
- Value: 10 points each
- Respawn: A new coin spawns immediately after collection
Obstacles
- Appearance: Red-orange boxes
- Behavior: Move randomly and bounce off arena boundaries
- Damage: -1 health per collision
- Avoidance: Stay away to preserve your health!
🛠️ Technical Details
Built With
- Three.js: 3D graphics library (from CDN)
- Native ES6 Modules: No bundler needed
- HTML5 Canvas: WebGL rendering
- CSS3: Modern styling and responsive design
- Pure JavaScript: No frameworks, no dependencies
ECS Architecture
├── src/
│ ├── ecs/ # Core ECS implementation
│ ├── components/ # Data containers (Transform, Velocity, etc.)
│ ├── systems/ # Logic processors (Movement, Collision, etc.)
│ ├── game/ # Game-specific code
│ └── main.js # Entry point
Components (Data):
Transform: Position, rotation, scaleVelocity: Movement speed with easingMeshComponent: Three.js mesh referenceCollidable: Collision detection dataHealth: Hit pointsTags: Entity type markers (Player, Coin, Obstacle)
Systems (Logic):
InputSystem: Keyboard and touch inputPlayerControlSystem: Player movement with easingMovementSystem: Apply velocity to positionCollisionSystem: Detect and handle collisionsCoinSystem: Coin rotation and bobbingObstacleSystem: Obstacle movement and bouncingBoundarySystem: Keep entities in boundsRenderSystem: Sync Three.js with ECS
📋 Requirements
- Modern web browser with WebGL support (Chrome, Firefox, Safari, Edge)
- JavaScript enabled
- Internet connection (for Three.js CDN)
🚀 Getting Started
Development
- Clone the repository
git clone <repository-url>
cd threejs-test
- Open in browser
Uuse a simple HTTP server:
# Option 1: Python
python -m http.server 3000
# Option 2: Node (if you have it)
npx serve .
# Option 3: PHP
php -S localhost:3000
Then navigate to http://localhost:3000
That's it! The game uses:
- Native ES6 modules (no bundler needed)
- Three.js from CDN (no npm install)
Docker
Build and run with Docker:
# Build
docker build -t threejs-game .
# Run
docker run -p 80:80 threejs-game
Or use docker-compose:
docker-compose up
📱 Mobile Compatibility
The game is fully optimized for mobile devices:
- Touch controls work on all touch-enabled devices
- Responsive UI that adapts to screen size
- Optimized performance for mobile browsers
- No joystick clutter - clean touch interface
🎮 Game Mechanics
Movement
- Player moves at a constant speed of 0.15 units per frame
- Movement is constrained within the 30x30 arena
- Player rotates while moving for visual feedback
Coin Collection
- Coins spawn randomly across the arena
- 10 coins are present at the start
- New coins spawn immediately after collection
- Coins have a collision radius of 0.8 units
Obstacle Behavior
- 8 obstacles spawn at game start
- Each obstacle moves in a random direction
- Obstacles bounce off arena boundaries
- Obstacles have a collision radius of 1.5 units
- Spawn away from player's starting position
Camera System
- Third-person camera follows the player
- Camera positioned 15 units behind the player
- Always looks at the player position
- Smooth camera movement
🏆 Tips for High Scores
- Stay Mobile: Keep moving to avoid obstacles
- Plan Your Route: Look ahead to plan coin collection paths
- Avoid Corners: Obstacles can trap you in corners
- Watch Your Health: Health is displayed in the top-left corner
- Practice: The more you play, the better you'll get at avoiding obstacles!
🐛 Known Issues
None at the moment! If you encounter any issues, please report them.
📝 License
This project is open source and available for educational purposes.
🙏 Acknowledgments
- Three.js community for the excellent 3D library
- Built as a learning project for 3D web game development
Enjoy the game and try to beat your high score! 🎉