- Added CoinType component to define different coin types and their score values.
- Implemented ObstacleType component to manage various obstacle behaviors.
- Created PowerUp component to handle power-up types and durations.
- Integrated ParticleSystem for visual effects upon collecting coins and power-ups.
- Updated EntityFactory to create coins, obstacles, and power-ups with respective types.
- Enhanced Game class to manage power-up collection and effects, including score multipliers and health restoration.
This update enriches gameplay by adding collectible items with distinct behaviors and effects, enhancing player interaction and strategy.
- Added Invincibility component to manage invincibility state and duration.
- Introduced InvincibilitySystem to handle visual effects during invincibility.
- Updated Game class to integrate combo multiplier mechanics and high score tracking.
- Enhanced UI to display current combo status and high score.
- Configured GameConfig for centralized game settings, including obstacle damage and invincibility duration.
- Updated game logic to reset combo on damage and manage health regeneration.
This update enhances gameplay dynamics by introducing invincibility frames and a scoring combo system.
Reviewed-on: #16
Co-authored-by: Juan Sebastian Montoya <juansmm@outlook.com>
Co-committed-by: Juan Sebastian Montoya <juansmm@outlook.com>