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No commits in common. "main" and "v1.0.1" have entirely different histories.
main ... v1.0.1

7 changed files with 319 additions and 447 deletions

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@ -105,60 +105,6 @@ jobs:
echo "New version: $NEW_VERSION"
echo "Current VERSION file: $(cat VERSION 2>/dev/null || echo 'not found')"
- name: Update Version Files
run: |
VERSION="${{ steps.version.outputs.version }}"
TAG="${{ steps.version.outputs.tag }}"
echo "📝 Updating version files to: $VERSION"
# Configure git
git config user.name "forgebot"
git config user.email "forgebot@forgejo.io"
# Fetch latest changes to avoid conflicts
git fetch origin main || echo "Fetch completed or already up to date"
git checkout main || echo "Already on main"
# Update VERSION file
echo "$VERSION" > VERSION
# Update portainer.yml with new version
sed -i "s|\(image: git.jusemon.com/jusemon/threejs-test:\)[0-9.]*|\1$VERSION|" portainer.yml
# Verify the updates
if grep -q "^$VERSION$" VERSION && grep -q "image: git.jusemon.com/jusemon/threejs-test:$VERSION" portainer.yml; then
echo "✅ Successfully updated VERSION and portainer.yml to $VERSION"
else
echo "❌ Failed to update version files"
exit 1
fi
# Check if there are changes to commit
if git diff --quiet VERSION portainer.yml; then
echo "⚠️ No changes to commit (files already up to date)"
echo "VERSION_COMMIT_HASH=$(git rev-parse HEAD)" >> $GITHUB_ENV
else
# Stage and commit with [skip ci] to prevent infinite loop
# Note: Forgejo Actions should respect [skip ci] in commit messages
git add VERSION portainer.yml
git commit -m "chore: update version to $VERSION [skip ci]" || {
echo "⚠️ Commit failed (may already be committed)"
exit 0
}
# Push to main branch (remote should already be configured with token)
git push origin main || {
echo "⚠️ Push failed (check token permissions)"
exit 0
}
# Get the commit hash of the version update commit
VERSION_COMMIT_HASH=$(git rev-parse HEAD)
echo "VERSION_COMMIT_HASH=$VERSION_COMMIT_HASH" >> $GITHUB_ENV
echo "✅ Successfully committed and pushed version update to $VERSION (commit: $VERSION_COMMIT_HASH)"
fi
- name: Build Docker Image
run: |
VERSION="${{ steps.version.outputs.version }}"
@ -182,24 +128,20 @@ jobs:
VERSION="${{ steps.version.outputs.version }}"
TAG="${{ steps.version.outputs.tag }}"
IMAGE_NAME="git.jusemon.com/jusemon/threejs-test:$VERSION"
# Use the version update commit hash (which has the correct version in files)
COMMIT_HASH="${VERSION_COMMIT_HASH:-$(git rev-parse HEAD)}"
COMMIT_SHORT=$(git rev-parse --short "$COMMIT_HASH")
COMMIT_HASH=$(git rev-parse HEAD)
COMMIT_SHORT=$(git rev-parse --short HEAD)
BUILD_DATE=$(date -u +"%Y-%m-%d %H:%M:%S UTC")
# Get commits since last tag, excluding version update commits
# Get commits since last tag
LATEST_TAG=$(git describe --tags --match 'v*.*.*' --abbrev=0 2>/dev/null || echo "")
if [[ -n "$LATEST_TAG" ]]; then
# Get commits excluding "chore: update version" commits (from previous releases)
# We want commits from the tag to the version update commit (exclusive of the version commit itself)
COMMITS=$(git log ${LATEST_TAG}..${COMMIT_HASH}^ --pretty=format:"- %s (%h)" --no-merges | grep -v "chore: update version")
COMMITS=$(git log ${LATEST_TAG}..HEAD --pretty=format:"- %s (%h)" --no-merges)
else
# Get commits excluding version update commits
COMMITS=$(git log ${COMMIT_HASH}^ --pretty=format:"- %s (%h)" --no-merges -10 | grep -v "chore: update version")
COMMITS=$(git log --pretty=format:"- %s (%h)" --no-merges -10)
fi
# Get author of the version update commit (or HEAD if no version commit)
COMMIT_AUTHOR=$(git log -1 --pretty=format:"%an <%ae>" "$COMMIT_HASH")
# Get author of the commit
COMMIT_AUTHOR=$(git log -1 --pretty=format:"%an <%ae>")
# Read template and replace placeholders
TEMPLATE_FILE=".forgejo/release-template.md"
@ -243,21 +185,67 @@ jobs:
git config user.name "forgejo-actions"
git config user.email "forgejo-actions@forgejo.io"
TAG="${{ steps.version.outputs.tag }}"
# Use the version update commit hash (which has the correct version in files)
VERSION_COMMIT="${VERSION_COMMIT_HASH:-$(git rev-parse HEAD)}"
# Check if tag already exists
if git rev-parse "$TAG" >/dev/null 2>&1; then
echo "Tag $TAG already exists, skipping tag creation"
echo "TAG_CREATED=false" >> $GITHUB_ENV
else
# Create tag pointing to the version update commit (which has correct VERSION file)
git tag -a "$TAG" -F /tmp/release_message.txt "$VERSION_COMMIT"
git tag -a "$TAG" -F /tmp/release_message.txt
git push origin "$TAG"
echo "Created tag $TAG pointing to version update commit $VERSION_COMMIT with detailed release notes"
echo "Created tag $TAG with detailed release notes"
echo "TAG_CREATED=true" >> $GITHUB_ENV
fi
- name: Update Version Files
run: |
VERSION="${{ steps.version.outputs.version }}"
TAG="${{ steps.version.outputs.tag }}"
echo "📝 Updating version files to: $VERSION"
# Configure git
git config user.name "forgebot"
git config user.email "forgebot@forgejo.io"
# Fetch latest changes to avoid conflicts
git fetch origin main || echo "Fetch completed or already up to date"
git checkout main || echo "Already on main"
# Update VERSION file
echo "$VERSION" > VERSION
# Update portainer.yml with new version
sed -i "s|\(image: git.jusemon.com/jusemon/threejs-test:\)[0-9.]*|\1$VERSION|" portainer.yml
# Verify the updates
if grep -q "^$VERSION$" VERSION && grep -q "image: git.jusemon.com/jusemon/threejs-test:$VERSION" portainer.yml; then
echo "✅ Successfully updated VERSION and portainer.yml to $VERSION"
else
echo "❌ Failed to update version files"
exit 1
fi
# Check if there are changes to commit
if git diff --quiet VERSION portainer.yml; then
echo "⚠️ No changes to commit (files already up to date)"
else
# Stage and commit with [skip ci] to prevent infinite loop
# Note: Forgejo Actions should respect [skip ci] in commit messages
git add VERSION portainer.yml
git commit -m "chore: update version to $VERSION [skip ci]" || {
echo "⚠️ Commit failed (may already be committed)"
exit 0
}
# Push to main branch (remote should already be configured with token)
git push origin main || {
echo "⚠️ Push failed (check token permissions)"
exit 0
}
echo "✅ Successfully committed and pushed version update to $VERSION"
fi
- name: Job Summary
if: success()
run: |

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@ -11,11 +11,6 @@ RUN printf '{"version":"%s","buildDate":"%s"}\n' "${VERSION}" "${BUILD_DATE}" >
COPY index.html /usr/share/nginx/html/
COPY src/ /usr/share/nginx/html/src/
# Copy and run cache busting script (bash/sed - no external dependencies needed)
COPY build-cache-bust.sh /tmp/build-cache-bust.sh
RUN chmod +x /tmp/build-cache-bust.sh && \
/tmp/build-cache-bust.sh "${VERSION}" /usr/share/nginx/html
# Copy nginx configuration
COPY nginx.conf /etc/nginx/conf.d/default.conf

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@ -1 +1 @@
1.0.4
1.0.0

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@ -1,46 +0,0 @@
#!/bin/sh
# Simple cache busting script - adds version query params to all JS imports
# Only runs during Docker build, not during local development
# This keeps development simple (no tools needed) while ensuring production cache busting
VERSION="${1:-dev}"
SRC_DIR="${2:-/usr/share/nginx/html}"
echo "Adding cache busting (v=${VERSION}) to JS imports in ${SRC_DIR}/src..."
# Find all JS files and add version query param to relative imports
find "$SRC_DIR/src" -type f -name "*.js" | while read -r file; do
# Skip if file doesn't exist
[ ! -f "$file" ] && continue
# Process file with sed to add version query params
# Pattern: from './path.js' or from "../path.js" or import('./path.js')
# Only match relative imports (./ or ../) ending in .js
# Skip if already has query params (contains ?)
# Handle single quote imports: from './path.js'
sed -i.bak \
-e "s|from '\\(\\.[./][^']*\\.js\\)'|from '\\1?v=${VERSION}'|g" \
-e "s|from '\\(\\.[./][^']*\\.js\\)?[^']*'|from '\\1?v=${VERSION}'|g" \
"$file"
# Handle double quote imports: from "./path.js"
sed -i.bak \
-e "s|from \"\\(\\.[./][^\"]*\\.js\\)\"|from \"\\1?v=${VERSION}\"|g" \
-e "s|from \"\\(\\.[./][^\"]*\\.js\\)?[^\"]*\"|from \"\\1?v=${VERSION}\"|g" \
"$file"
# Handle dynamic imports: import('./path.js')
sed -i.bak \
-e "s|import('\\(\\.[./][^']*\\.js\\)')|import('\\1?v=${VERSION}')|g" \
-e "s|import('\\(\\.[./][^']*\\.js\\)?[^']*')|import('\\1?v=${VERSION}')|g" \
-e "s|import(\"\\(\\.[./][^\"]*\\.js\\)\")|import(\"\\1?v=${VERSION}\")|g" \
-e "s|import(\"\\(\\.[./][^\"]*\\.js\\)?[^\"]*\")|import(\"\\1?v=${VERSION}\")|g" \
"$file"
# Remove backup file
rm -f "${file}.bak"
done
echo "Cache busting complete! All JS imports now include ?v=${VERSION}"

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@ -1,8 +1,8 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Coin Collector Game</title>
<style>
* {
@ -12,7 +12,7 @@
}
body {
overflow: hidden;
font-family: "Arial", sans-serif;
font-family: 'Arial', sans-serif;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
}
#ui {
@ -29,7 +29,7 @@
top: 100px;
left: 50%;
transform: translateX(-50%);
color: #ffd700;
color: #FFD700;
font-size: 32px;
font-weight: bold;
text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
@ -38,17 +38,10 @@
animation: comboPulse 0.5s ease-in-out;
}
@keyframes comboPulse {
0%,
100% {
transform: translateX(-50%) scale(1);
0%, 100% { transform: translateX(-50%) scale(1); }
50% { transform: translateX(-50%) scale(1.2); }
}
50% {
transform: translateX(-50%) scale(1.2);
}
}
#startMenu,
#pauseMenu,
#gameOver {
#startMenu, #pauseMenu, #gameOver {
position: absolute;
top: 50%;
left: 50%;
@ -65,34 +58,27 @@
#startMenu {
display: block;
}
#pauseMenu,
#gameOver {
#pauseMenu, #gameOver {
display: none;
}
#startMenu h1,
#pauseMenu h1,
#gameOver h1 {
#startMenu h1, #pauseMenu h1, #gameOver h1 {
font-size: 48px;
margin-bottom: 20px;
color: #4caf50;
color: #4CAF50;
}
#pauseMenu h1 {
color: #ffa500;
color: #FFA500;
}
#gameOver h1 {
color: #ff6b6b;
}
#startMenu p,
#pauseMenu p,
#gameOver p {
#startMenu p, #pauseMenu p, #gameOver p {
font-size: 20px;
margin-bottom: 30px;
line-height: 1.6;
}
#startMenu button,
#pauseMenu button,
#restartBtn {
background: #4caf50;
#startMenu button, #pauseMenu button, #restartBtn {
background: #4CAF50;
border: none;
color: white;
padding: 15px 40px;
@ -102,17 +88,15 @@
transition: all 0.3s;
margin: 10px;
}
#startMenu button:hover,
#pauseMenu button:hover,
#restartBtn:hover {
#startMenu button:hover, #pauseMenu button:hover, #restartBtn:hover {
background: #45a049;
transform: scale(1.1);
}
#pauseMenu button.resumeBtn {
background: #2196f3;
background: #2196F3;
}
#pauseMenu button.resumeBtn:hover {
background: #1976d2;
background: #1976D2;
}
#instructions {
position: absolute;
@ -131,7 +115,7 @@
font-size: 14px;
text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
z-index: 100;
font-family: "Courier New", monospace;
font-family: 'Courier New', monospace;
}
#soundStatus {
display: none;
@ -195,7 +179,7 @@
border-radius: 5px;
color: #00ff00;
font-size: 12px;
font-family: "Courier New", monospace;
font-family: 'Courier New', monospace;
z-index: 100;
display: none;
min-width: 120px;
@ -236,7 +220,7 @@
</style>
</head>
<body>
<div id="ui" style="display: none">
<div id="ui" style="display: none;">
<div>Score: <span id="score">0</span></div>
<div>High Score: <span id="highScore">0</span></div>
<div>Health: <span id="health">100</span></div>
@ -252,21 +236,17 @@
<div id="perfMonitor">
<div><span class="label">FPS:</span> <span id="fps">60</span></div>
<div>
<span class="label">Frame:</span> <span id="frameTime">16.7</span>ms
</div>
<div>
<span class="label">Entities:</span> <span id="entityCount">0</span>
</div>
<div><span class="label">Frame:</span> <span id="frameTime">16.7</span>ms</div>
<div><span class="label">Entities:</span> <span id="entityCount">0</span></div>
</div>
<div id="startMenu">
<h1>🎮 Coin Collector</h1>
<p>Collect coins, avoid obstacles, and survive as long as you can!</p>
<p style="font-size: 16px; opacity: 0.8; margin-top: 20px">
<strong>Controls:</strong><br />
WASD or Arrow Keys to move<br />
Touch and drag (mobile)<br />
<p style="font-size: 16px; opacity: 0.8; margin-top: 20px;">
<strong>Controls:</strong><br>
WASD or Arrow Keys to move<br>
Touch and drag (mobile)<br>
ESC or P to pause
</p>
<button id="startBtn">Start Game</button>
@ -281,66 +261,29 @@
<div id="gameOver">
<h1>Game Over!</h1>
<p
id="newHighScore"
style="
display: none;
color: #ffd700;
font-size: 28px;
margin-bottom: 10px;
"
>
🏆 New High Score! 🏆
</p>
<p id="newHighScore" style="display: none; color: #FFD700; font-size: 28px; margin-bottom: 10px;">🏆 New High Score! 🏆</p>
<p>Final Score: <span id="finalScore">0</span></p>
<button id="restartBtn">Play Again</button>
</div>
<div id="instructions" style="display: none">
<p>
<strong>Controls:</strong> WASD or Arrow Keys to move | Touch and drag
to move (mobile) | Collect yellow coins | Avoid red obstacles!
</p>
<p style="margin-top: 5px; font-size: 11px; opacity: 0.7">
Press "T" to toggle performance monitor | Press "M" to toggle sound |
Press "ESC" or "P" to pause
</p>
<div id="instructions" style="display: none;">
<p><strong>Controls:</strong> WASD or Arrow Keys to move | Touch and drag to move (mobile) | Collect yellow coins | Avoid red obstacles!</p>
<p style="margin-top: 5px; font-size: 11px; opacity: 0.7;">Press "T" to toggle performance monitor | Press "M" to toggle sound | Press "ESC" or "P" to pause</p>
</div>
<script type="module">
// Import Three.js from CDN
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.181.2/build/three.module.js";
import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.181.2/build/three.module.js';
// Make THREE globally available for our modules
window.THREE = THREE;
// Load version for cache busting
async function loadGame() {
try {
// Try to get version from version.json for cache busting
const versionResponse = await fetch(`/version.json?t=${Date.now()}`, {
cache: "no-store",
});
let cacheBuster = `?t=${Date.now()}`;
if (versionResponse.ok) {
const versionData = await versionResponse.json();
if (versionData.version) {
// Use version for cache busting (more reliable than timestamp)
cacheBuster = `?v=${versionData.version}`;
}
}
// Load the game with cache busting
await import(`./src/main.js${cacheBuster}`);
} catch (err) {
console.error("Failed to load game:", err);
}
}
// Load the game after THREE is loaded
loadGame();
import('./src/main.js').catch(err => {
console.error('Failed to load game:', err);
});
</script>
</body>
</html>

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@ -9,19 +9,11 @@ server {
try_files $uri $uri/ =404;
}
# Cache JavaScript files with version query params for 1 year (immutable)
# Files without version params are not cached
location ~* \.(js|mjs)(\?v=[^&]+)?$ {
if ($args ~ "v=") {
# Has version param - cache for 1 year (immutable)
add_header Cache-Control "public, max-age=31536000, immutable";
}
if ($args !~ "v=") {
# No version param - don't cache
# Prevent caching of JavaScript files and version.json
location ~* \.(js|mjs)$ {
add_header Cache-Control "no-cache, no-store, must-revalidate";
add_header Pragma "no-cache";
add_header Expires "0";
}
add_header Vary "Accept-Encoding";
}

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@ -2,7 +2,7 @@ name: threejs-test
services:
app:
image: git.jusemon.com/jusemon/threejs-test:1.0.4
image: git.jusemon.com/jusemon/threejs-test:1.0.0
restart: unless-stopped
networks: