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v1.0.0 ... main

Author SHA1 Message Date
forgebot
d8bf72b79d chore: update version to 1.0.4 [skip ci] 2025-11-27 04:07:30 +00:00
f75e42d131 Bugfix/Correct version tagging (#22)
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Reviewed-on: #22
Co-authored-by: Juan Sebastian Montoya <juansmm@outlook.com>
Co-committed-by: Juan Sebastian Montoya <juansmm@outlook.com>
2025-11-26 23:07:24 -05:00
forgebot
8f4047d151 chore: update version to 1.0.3 [skip ci] 2025-11-27 00:40:50 +00:00
98ec60641d Hotfix/Cache bust all js files (#21)
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Reviewed-on: #21
Co-authored-by: Juan Sebastian Montoya <juansmm@outlook.com>
Co-committed-by: Juan Sebastian Montoya <juansmm@outlook.com>
2025-11-26 19:40:41 -05:00
forgebot
9739d5e8e9 chore: update version to 1.0.2 [skip ci] 2025-11-27 00:24:32 +00:00
c4466ae7e6 Hotfix/Cache busting (#20)
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Reviewed-on: #20
Co-authored-by: Juan Sebastian Montoya <juansmm@outlook.com>
Co-committed-by: Juan Sebastian Montoya <juansmm@outlook.com>
2025-11-26 19:24:25 -05:00
forgebot
fe4c91e711 chore: update version to 1.0.1 [skip ci] 2025-11-27 00:18:18 +00:00
80153461e7 Hotfix/No way to pause on mobile (#19)
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- Added pause button functionality to control game state (pause/resume).
- Updated sound status button visibility and styling for improved user experience.
- Adjusted button styles for better responsiveness and aesthetics on mobile devices.
- Implemented logic to show/hide buttons based on game state transitions.

This update improves gameplay interaction and visual feedback for users.

Reviewed-on: #19
Co-authored-by: Juan Sebastian Montoya <juansmm@outlook.com>
Co-committed-by: Juan Sebastian Montoya <juansmm@outlook.com>
2025-11-26 19:18:09 -05:00
forgebot
b793b83c96 chore: update version to 1.0.0 [skip ci] 2025-11-26 23:47:50 +00:00
8 changed files with 498 additions and 274 deletions

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@ -105,6 +105,60 @@ jobs:
echo "New version: $NEW_VERSION" echo "New version: $NEW_VERSION"
echo "Current VERSION file: $(cat VERSION 2>/dev/null || echo 'not found')" echo "Current VERSION file: $(cat VERSION 2>/dev/null || echo 'not found')"
- name: Update Version Files
run: |
VERSION="${{ steps.version.outputs.version }}"
TAG="${{ steps.version.outputs.tag }}"
echo "📝 Updating version files to: $VERSION"
# Configure git
git config user.name "forgebot"
git config user.email "forgebot@forgejo.io"
# Fetch latest changes to avoid conflicts
git fetch origin main || echo "Fetch completed or already up to date"
git checkout main || echo "Already on main"
# Update VERSION file
echo "$VERSION" > VERSION
# Update portainer.yml with new version
sed -i "s|\(image: git.jusemon.com/jusemon/threejs-test:\)[0-9.]*|\1$VERSION|" portainer.yml
# Verify the updates
if grep -q "^$VERSION$" VERSION && grep -q "image: git.jusemon.com/jusemon/threejs-test:$VERSION" portainer.yml; then
echo "✅ Successfully updated VERSION and portainer.yml to $VERSION"
else
echo "❌ Failed to update version files"
exit 1
fi
# Check if there are changes to commit
if git diff --quiet VERSION portainer.yml; then
echo "⚠️ No changes to commit (files already up to date)"
echo "VERSION_COMMIT_HASH=$(git rev-parse HEAD)" >> $GITHUB_ENV
else
# Stage and commit with [skip ci] to prevent infinite loop
# Note: Forgejo Actions should respect [skip ci] in commit messages
git add VERSION portainer.yml
git commit -m "chore: update version to $VERSION [skip ci]" || {
echo "⚠️ Commit failed (may already be committed)"
exit 0
}
# Push to main branch (remote should already be configured with token)
git push origin main || {
echo "⚠️ Push failed (check token permissions)"
exit 0
}
# Get the commit hash of the version update commit
VERSION_COMMIT_HASH=$(git rev-parse HEAD)
echo "VERSION_COMMIT_HASH=$VERSION_COMMIT_HASH" >> $GITHUB_ENV
echo "✅ Successfully committed and pushed version update to $VERSION (commit: $VERSION_COMMIT_HASH)"
fi
- name: Build Docker Image - name: Build Docker Image
run: | run: |
VERSION="${{ steps.version.outputs.version }}" VERSION="${{ steps.version.outputs.version }}"
@ -128,20 +182,24 @@ jobs:
VERSION="${{ steps.version.outputs.version }}" VERSION="${{ steps.version.outputs.version }}"
TAG="${{ steps.version.outputs.tag }}" TAG="${{ steps.version.outputs.tag }}"
IMAGE_NAME="git.jusemon.com/jusemon/threejs-test:$VERSION" IMAGE_NAME="git.jusemon.com/jusemon/threejs-test:$VERSION"
COMMIT_HASH=$(git rev-parse HEAD) # Use the version update commit hash (which has the correct version in files)
COMMIT_SHORT=$(git rev-parse --short HEAD) COMMIT_HASH="${VERSION_COMMIT_HASH:-$(git rev-parse HEAD)}"
COMMIT_SHORT=$(git rev-parse --short "$COMMIT_HASH")
BUILD_DATE=$(date -u +"%Y-%m-%d %H:%M:%S UTC") BUILD_DATE=$(date -u +"%Y-%m-%d %H:%M:%S UTC")
# Get commits since last tag # Get commits since last tag, excluding version update commits
LATEST_TAG=$(git describe --tags --match 'v*.*.*' --abbrev=0 2>/dev/null || echo "") LATEST_TAG=$(git describe --tags --match 'v*.*.*' --abbrev=0 2>/dev/null || echo "")
if [[ -n "$LATEST_TAG" ]]; then if [[ -n "$LATEST_TAG" ]]; then
COMMITS=$(git log ${LATEST_TAG}..HEAD --pretty=format:"- %s (%h)" --no-merges) # Get commits excluding "chore: update version" commits (from previous releases)
# We want commits from the tag to the version update commit (exclusive of the version commit itself)
COMMITS=$(git log ${LATEST_TAG}..${COMMIT_HASH}^ --pretty=format:"- %s (%h)" --no-merges | grep -v "chore: update version")
else else
COMMITS=$(git log --pretty=format:"- %s (%h)" --no-merges -10) # Get commits excluding version update commits
COMMITS=$(git log ${COMMIT_HASH}^ --pretty=format:"- %s (%h)" --no-merges -10 | grep -v "chore: update version")
fi fi
# Get author of the commit # Get author of the version update commit (or HEAD if no version commit)
COMMIT_AUTHOR=$(git log -1 --pretty=format:"%an <%ae>") COMMIT_AUTHOR=$(git log -1 --pretty=format:"%an <%ae>" "$COMMIT_HASH")
# Read template and replace placeholders # Read template and replace placeholders
TEMPLATE_FILE=".forgejo/release-template.md" TEMPLATE_FILE=".forgejo/release-template.md"
@ -185,67 +243,21 @@ jobs:
git config user.name "forgejo-actions" git config user.name "forgejo-actions"
git config user.email "forgejo-actions@forgejo.io" git config user.email "forgejo-actions@forgejo.io"
TAG="${{ steps.version.outputs.tag }}" TAG="${{ steps.version.outputs.tag }}"
# Use the version update commit hash (which has the correct version in files)
VERSION_COMMIT="${VERSION_COMMIT_HASH:-$(git rev-parse HEAD)}"
# Check if tag already exists # Check if tag already exists
if git rev-parse "$TAG" >/dev/null 2>&1; then if git rev-parse "$TAG" >/dev/null 2>&1; then
echo "Tag $TAG already exists, skipping tag creation" echo "Tag $TAG already exists, skipping tag creation"
echo "TAG_CREATED=false" >> $GITHUB_ENV echo "TAG_CREATED=false" >> $GITHUB_ENV
else else
git tag -a "$TAG" -F /tmp/release_message.txt # Create tag pointing to the version update commit (which has correct VERSION file)
git tag -a "$TAG" -F /tmp/release_message.txt "$VERSION_COMMIT"
git push origin "$TAG" git push origin "$TAG"
echo "Created tag $TAG with detailed release notes" echo "Created tag $TAG pointing to version update commit $VERSION_COMMIT with detailed release notes"
echo "TAG_CREATED=true" >> $GITHUB_ENV echo "TAG_CREATED=true" >> $GITHUB_ENV
fi fi
- name: Update Version Files
run: |
VERSION="${{ steps.version.outputs.version }}"
TAG="${{ steps.version.outputs.tag }}"
echo "📝 Updating version files to: $VERSION"
# Configure git
git config user.name "forgebot"
git config user.email "forgebot@forgejo.io"
# Fetch latest changes to avoid conflicts
git fetch origin main || echo "Fetch completed or already up to date"
git checkout main || echo "Already on main"
# Update VERSION file
echo "$VERSION" > VERSION
# Update portainer.yml with new version
sed -i "s|\(image: git.jusemon.com/jusemon/threejs-test:\)[0-9.]*|\1$VERSION|" portainer.yml
# Verify the updates
if grep -q "^$VERSION$" VERSION && grep -q "image: git.jusemon.com/jusemon/threejs-test:$VERSION" portainer.yml; then
echo "✅ Successfully updated VERSION and portainer.yml to $VERSION"
else
echo "❌ Failed to update version files"
exit 1
fi
# Check if there are changes to commit
if git diff --quiet VERSION portainer.yml; then
echo "⚠️ No changes to commit (files already up to date)"
else
# Stage and commit with [skip ci] to prevent infinite loop
# Note: Forgejo Actions should respect [skip ci] in commit messages
git add VERSION portainer.yml
git commit -m "chore: update version to $VERSION [skip ci]" || {
echo "⚠️ Commit failed (may already be committed)"
exit 0
}
# Push to main branch (remote should already be configured with token)
git push origin main || {
echo "⚠️ Push failed (check token permissions)"
exit 0
}
echo "✅ Successfully committed and pushed version update to $VERSION"
fi
- name: Job Summary - name: Job Summary
if: success() if: success()
run: | run: |

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@ -11,6 +11,11 @@ RUN printf '{"version":"%s","buildDate":"%s"}\n' "${VERSION}" "${BUILD_DATE}" >
COPY index.html /usr/share/nginx/html/ COPY index.html /usr/share/nginx/html/
COPY src/ /usr/share/nginx/html/src/ COPY src/ /usr/share/nginx/html/src/
# Copy and run cache busting script (bash/sed - no external dependencies needed)
COPY build-cache-bust.sh /tmp/build-cache-bust.sh
RUN chmod +x /tmp/build-cache-bust.sh && \
/tmp/build-cache-bust.sh "${VERSION}" /usr/share/nginx/html
# Copy nginx configuration # Copy nginx configuration
COPY nginx.conf /etc/nginx/conf.d/default.conf COPY nginx.conf /etc/nginx/conf.d/default.conf

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@ -1 +1 @@
0.5.0 1.0.4

46
build-cache-bust.sh Executable file
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@ -0,0 +1,46 @@
#!/bin/sh
# Simple cache busting script - adds version query params to all JS imports
# Only runs during Docker build, not during local development
# This keeps development simple (no tools needed) while ensuring production cache busting
VERSION="${1:-dev}"
SRC_DIR="${2:-/usr/share/nginx/html}"
echo "Adding cache busting (v=${VERSION}) to JS imports in ${SRC_DIR}/src..."
# Find all JS files and add version query param to relative imports
find "$SRC_DIR/src" -type f -name "*.js" | while read -r file; do
# Skip if file doesn't exist
[ ! -f "$file" ] && continue
# Process file with sed to add version query params
# Pattern: from './path.js' or from "../path.js" or import('./path.js')
# Only match relative imports (./ or ../) ending in .js
# Skip if already has query params (contains ?)
# Handle single quote imports: from './path.js'
sed -i.bak \
-e "s|from '\\(\\.[./][^']*\\.js\\)'|from '\\1?v=${VERSION}'|g" \
-e "s|from '\\(\\.[./][^']*\\.js\\)?[^']*'|from '\\1?v=${VERSION}'|g" \
"$file"
# Handle double quote imports: from "./path.js"
sed -i.bak \
-e "s|from \"\\(\\.[./][^\"]*\\.js\\)\"|from \"\\1?v=${VERSION}\"|g" \
-e "s|from \"\\(\\.[./][^\"]*\\.js\\)?[^\"]*\"|from \"\\1?v=${VERSION}\"|g" \
"$file"
# Handle dynamic imports: import('./path.js')
sed -i.bak \
-e "s|import('\\(\\.[./][^']*\\.js\\)')|import('\\1?v=${VERSION}')|g" \
-e "s|import('\\(\\.[./][^']*\\.js\\)?[^']*')|import('\\1?v=${VERSION}')|g" \
-e "s|import(\"\\(\\.[./][^\"]*\\.js\\)\")|import(\"\\1?v=${VERSION}\")|g" \
-e "s|import(\"\\(\\.[./][^\"]*\\.js\\)?[^\"]*\")|import(\"\\1?v=${VERSION}\")|g" \
"$file"
# Remove backup file
rm -f "${file}.bak"
done
echo "Cache busting complete! All JS imports now include ?v=${VERSION}"

View file

@ -1,8 +1,8 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>3D Coin Collector Game</title> <title>3D Coin Collector Game</title>
<style> <style>
* { * {
@ -12,7 +12,7 @@
} }
body { body {
overflow: hidden; overflow: hidden;
font-family: 'Arial', sans-serif; font-family: "Arial", sans-serif;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
} }
#ui { #ui {
@ -29,7 +29,7 @@
top: 100px; top: 100px;
left: 50%; left: 50%;
transform: translateX(-50%); transform: translateX(-50%);
color: #FFD700; color: #ffd700;
font-size: 32px; font-size: 32px;
font-weight: bold; font-weight: bold;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8); text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
@ -38,10 +38,17 @@
animation: comboPulse 0.5s ease-in-out; animation: comboPulse 0.5s ease-in-out;
} }
@keyframes comboPulse { @keyframes comboPulse {
0%, 100% { transform: translateX(-50%) scale(1); } 0%,
50% { transform: translateX(-50%) scale(1.2); } 100% {
transform: translateX(-50%) scale(1);
} }
#startMenu, #pauseMenu, #gameOver { 50% {
transform: translateX(-50%) scale(1.2);
}
}
#startMenu,
#pauseMenu,
#gameOver {
position: absolute; position: absolute;
top: 50%; top: 50%;
left: 50%; left: 50%;
@ -58,27 +65,34 @@
#startMenu { #startMenu {
display: block; display: block;
} }
#pauseMenu, #gameOver { #pauseMenu,
#gameOver {
display: none; display: none;
} }
#startMenu h1, #pauseMenu h1, #gameOver h1 { #startMenu h1,
#pauseMenu h1,
#gameOver h1 {
font-size: 48px; font-size: 48px;
margin-bottom: 20px; margin-bottom: 20px;
color: #4CAF50; color: #4caf50;
} }
#pauseMenu h1 { #pauseMenu h1 {
color: #FFA500; color: #ffa500;
} }
#gameOver h1 { #gameOver h1 {
color: #ff6b6b; color: #ff6b6b;
} }
#startMenu p, #pauseMenu p, #gameOver p { #startMenu p,
#pauseMenu p,
#gameOver p {
font-size: 20px; font-size: 20px;
margin-bottom: 30px; margin-bottom: 30px;
line-height: 1.6; line-height: 1.6;
} }
#startMenu button, #pauseMenu button, #restartBtn { #startMenu button,
background: #4CAF50; #pauseMenu button,
#restartBtn {
background: #4caf50;
border: none; border: none;
color: white; color: white;
padding: 15px 40px; padding: 15px 40px;
@ -88,15 +102,17 @@
transition: all 0.3s; transition: all 0.3s;
margin: 10px; margin: 10px;
} }
#startMenu button:hover, #pauseMenu button:hover, #restartBtn:hover { #startMenu button:hover,
#pauseMenu button:hover,
#restartBtn:hover {
background: #45a049; background: #45a049;
transform: scale(1.1); transform: scale(1.1);
} }
#pauseMenu button.resumeBtn { #pauseMenu button.resumeBtn {
background: #2196F3; background: #2196f3;
} }
#pauseMenu button.resumeBtn:hover { #pauseMenu button.resumeBtn:hover {
background: #1976D2; background: #1976d2;
} }
#instructions { #instructions {
position: absolute; position: absolute;
@ -115,21 +131,60 @@
font-size: 14px; font-size: 14px;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
z-index: 100; z-index: 100;
font-family: 'Courier New', monospace; font-family: "Courier New", monospace;
} }
#soundStatus { #soundStatus {
display: none;
position: absolute; position: absolute;
top: 20px; top: 20px;
right: 100px; right: 90px;
font-size: 20px; background: rgba(0, 0, 0, 0.7);
border: 2px solid white;
color: white;
font-size: 24px;
padding: 10px 15px;
border-radius: 10px;
cursor: pointer; cursor: pointer;
z-index: 100; z-index: 100;
font-family: Arial, sans-serif;
transition: all 0.2s;
user-select: none; user-select: none;
opacity: 0.8;
transition: opacity 0.2s;
} }
#soundStatus:hover { #soundStatus:hover {
opacity: 1; background: rgba(0, 0, 0, 0.9);
transform: scale(1.1);
}
#soundStatus:active {
transform: scale(0.95);
}
#pauseBtn {
display: none;
position: absolute;
top: 20px;
right: 20px;
background: rgba(0, 0, 0, 0.7);
border: 2px solid white;
color: white;
font-size: 24px;
padding: 10px 15px;
border-radius: 10px;
cursor: pointer;
z-index: 100;
font-family: Arial, sans-serif;
transition: all 0.2s;
}
#pauseBtn:hover {
background: rgba(0, 0, 0, 0.9);
transform: scale(1.1);
}
#pauseBtn:active {
transform: scale(0.95);
}
/* Show buttons when game is active */
@media (max-width: 768px) {
#pauseBtn {
display: block;
}
} }
#perfMonitor { #perfMonitor {
position: absolute; position: absolute;
@ -140,7 +195,7 @@
border-radius: 5px; border-radius: 5px;
color: #00ff00; color: #00ff00;
font-size: 12px; font-size: 12px;
font-family: 'Courier New', monospace; font-family: "Courier New", monospace;
z-index: 100; z-index: 100;
display: none; display: none;
min-width: 120px; min-width: 120px;
@ -162,8 +217,15 @@
} }
#soundStatus { #soundStatus {
top: 10px; top: 10px;
right: 60px; right: 80px;
font-size: 18px; font-size: 20px;
padding: 8px 12px;
}
#pauseBtn {
top: 10px;
right: 10px;
font-size: 20px;
padding: 8px 12px;
} }
#perfMonitor { #perfMonitor {
top: 40px; top: 40px;
@ -174,7 +236,7 @@
</style> </style>
</head> </head>
<body> <body>
<div id="ui" style="display: none;"> <div id="ui" style="display: none">
<div>Score: <span id="score">0</span></div> <div>Score: <span id="score">0</span></div>
<div>High Score: <span id="highScore">0</span></div> <div>High Score: <span id="highScore">0</span></div>
<div>Health: <span id="health">100</span></div> <div>Health: <span id="health">100</span></div>
@ -186,19 +248,25 @@
<div id="soundStatus" title="Sound ON (Press M to mute)">🔊</div> <div id="soundStatus" title="Sound ON (Press M to mute)">🔊</div>
<button id="pauseBtn" title="Pause Game">⏸️</button>
<div id="perfMonitor"> <div id="perfMonitor">
<div><span class="label">FPS:</span> <span id="fps">60</span></div> <div><span class="label">FPS:</span> <span id="fps">60</span></div>
<div><span class="label">Frame:</span> <span id="frameTime">16.7</span>ms</div> <div>
<div><span class="label">Entities:</span> <span id="entityCount">0</span></div> <span class="label">Frame:</span> <span id="frameTime">16.7</span>ms
</div>
<div>
<span class="label">Entities:</span> <span id="entityCount">0</span>
</div>
</div> </div>
<div id="startMenu"> <div id="startMenu">
<h1>🎮 Coin Collector</h1> <h1>🎮 Coin Collector</h1>
<p>Collect coins, avoid obstacles, and survive as long as you can!</p> <p>Collect coins, avoid obstacles, and survive as long as you can!</p>
<p style="font-size: 16px; opacity: 0.8; margin-top: 20px;"> <p style="font-size: 16px; opacity: 0.8; margin-top: 20px">
<strong>Controls:</strong><br> <strong>Controls:</strong><br />
WASD or Arrow Keys to move<br> WASD or Arrow Keys to move<br />
Touch and drag (mobile)<br> Touch and drag (mobile)<br />
ESC or P to pause ESC or P to pause
</p> </p>
<button id="startBtn">Start Game</button> <button id="startBtn">Start Game</button>
@ -213,29 +281,66 @@
<div id="gameOver"> <div id="gameOver">
<h1>Game Over!</h1> <h1>Game Over!</h1>
<p id="newHighScore" style="display: none; color: #FFD700; font-size: 28px; margin-bottom: 10px;">🏆 New High Score! 🏆</p> <p
id="newHighScore"
style="
display: none;
color: #ffd700;
font-size: 28px;
margin-bottom: 10px;
"
>
🏆 New High Score! 🏆
</p>
<p>Final Score: <span id="finalScore">0</span></p> <p>Final Score: <span id="finalScore">0</span></p>
<button id="restartBtn">Play Again</button> <button id="restartBtn">Play Again</button>
</div> </div>
<div id="instructions" style="display: none;"> <div id="instructions" style="display: none">
<p><strong>Controls:</strong> WASD or Arrow Keys to move | Touch and drag to move (mobile) | Collect yellow coins | Avoid red obstacles!</p> <p>
<p style="margin-top: 5px; font-size: 11px; opacity: 0.7;">Press "T" to toggle performance monitor | Press "M" to toggle sound | Press "ESC" or "P" to pause</p> <strong>Controls:</strong> WASD or Arrow Keys to move | Touch and drag
to move (mobile) | Collect yellow coins | Avoid red obstacles!
</p>
<p style="margin-top: 5px; font-size: 11px; opacity: 0.7">
Press "T" to toggle performance monitor | Press "M" to toggle sound |
Press "ESC" or "P" to pause
</p>
</div> </div>
<script type="module"> <script type="module">
// Import Three.js from CDN // Import Three.js from CDN
import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.181.2/build/three.module.js'; import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.181.2/build/three.module.js";
// Make THREE globally available for our modules // Make THREE globally available for our modules
window.THREE = THREE; window.THREE = THREE;
// Load the game after THREE is loaded // Load version for cache busting
import('./src/main.js').catch(err => { async function loadGame() {
console.error('Failed to load game:', err); try {
// Try to get version from version.json for cache busting
const versionResponse = await fetch(`/version.json?t=${Date.now()}`, {
cache: "no-store",
}); });
let cacheBuster = `?t=${Date.now()}`;
if (versionResponse.ok) {
const versionData = await versionResponse.json();
if (versionData.version) {
// Use version for cache busting (more reliable than timestamp)
cacheBuster = `?v=${versionData.version}`;
}
}
// Load the game with cache busting
await import(`./src/main.js${cacheBuster}`);
} catch (err) {
console.error("Failed to load game:", err);
}
}
// Load the game after THREE is loaded
loadGame();
</script> </script>
</body> </body>
</html> </html>

View file

@ -9,11 +9,19 @@ server {
try_files $uri $uri/ =404; try_files $uri $uri/ =404;
} }
# Prevent caching of JavaScript files and version.json # Cache JavaScript files with version query params for 1 year (immutable)
location ~* \.(js|mjs)$ { # Files without version params are not cached
location ~* \.(js|mjs)(\?v=[^&]+)?$ {
if ($args ~ "v=") {
# Has version param - cache for 1 year (immutable)
add_header Cache-Control "public, max-age=31536000, immutable";
}
if ($args !~ "v=") {
# No version param - don't cache
add_header Cache-Control "no-cache, no-store, must-revalidate"; add_header Cache-Control "no-cache, no-store, must-revalidate";
add_header Pragma "no-cache"; add_header Pragma "no-cache";
add_header Expires "0"; add_header Expires "0";
}
add_header Vary "Accept-Encoding"; add_header Vary "Accept-Encoding";
} }

View file

@ -2,7 +2,7 @@ name: threejs-test
services: services:
app: app:
image: git.jusemon.com/jusemon/threejs-test:0.5.0 image: git.jusemon.com/jusemon/threejs-test:1.0.4
restart: unless-stopped restart: unless-stopped
networks: networks:

View file

@ -411,6 +411,16 @@ export class Game {
document.getElementById('instructions').style.display = 'block'; document.getElementById('instructions').style.display = 'block';
} }
// Show pause and sound buttons when game starts
const pauseBtn = document.getElementById('pauseBtn');
if (pauseBtn) {
pauseBtn.style.display = 'block';
}
const soundStatus = document.getElementById('soundStatus');
if (soundStatus) {
soundStatus.style.display = 'block';
}
// Reset UI // Reset UI
this.updateUI(); this.updateUI();
document.getElementById('combo').style.display = 'none'; document.getElementById('combo').style.display = 'none';
@ -436,6 +446,13 @@ export class Game {
this.soundSystem.stopBackgroundMusic(); this.soundSystem.stopBackgroundMusic();
} }
// Update pause button text
const pauseBtn = document.getElementById('pauseBtn');
if (pauseBtn) {
pauseBtn.textContent = '▶️';
pauseBtn.title = 'Resume Game';
}
if (this.uiSystem) { if (this.uiSystem) {
this.uiSystem.setState('paused'); this.uiSystem.setState('paused');
} else { } else {
@ -458,6 +475,13 @@ export class Game {
}); });
} }
// Update pause button text
const pauseBtn = document.getElementById('pauseBtn');
if (pauseBtn) {
pauseBtn.textContent = '⏸️';
pauseBtn.title = 'Pause Game';
}
if (this.uiSystem) { if (this.uiSystem) {
this.uiSystem.setState('playing'); this.uiSystem.setState('playing');
} else { } else {
@ -476,6 +500,16 @@ export class Game {
this.isPaused = false; this.isPaused = false;
this.timeScale = 0; // Stop time in menu this.timeScale = 0; // Stop time in menu
// Hide pause and sound buttons when returning to menu
const pauseBtn = document.getElementById('pauseBtn');
if (pauseBtn) {
pauseBtn.style.display = 'none';
}
const soundStatus = document.getElementById('soundStatus');
if (soundStatus) {
soundStatus.style.display = 'none';
}
// Update UI state // Update UI state
if (this.uiSystem) { if (this.uiSystem) {
this.uiSystem.setState('menu'); this.uiSystem.setState('menu');
@ -516,6 +550,20 @@ export class Game {
pauseMenuBtn.addEventListener('click', () => this.returnToMenu()); pauseMenuBtn.addEventListener('click', () => this.returnToMenu());
} }
// Pause button (for mobile)
const pauseBtn = document.getElementById('pauseBtn');
if (pauseBtn) {
pauseBtn.addEventListener('click', () => {
if (this.gameActive && !this.inMenu) {
if (this.isPaused) {
this.resumeGame();
} else {
this.pauseGame();
}
}
});
}
document.getElementById('restartBtn').addEventListener('click', () => this.restart()); document.getElementById('restartBtn').addEventListener('click', () => this.restart());
// Toggle performance monitor with 'T' key // Toggle performance monitor with 'T' key