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- Added Invincibility component to manage invincibility state and duration. - Introduced InvincibilitySystem to handle visual effects during invincibility. - Updated Game class to integrate combo multiplier mechanics and high score tracking. - Enhanced UI to display current combo status and high score. - Configured GameConfig for centralized game settings, including obstacle damage and invincibility duration. - Updated game logic to reset combo on damage and manage health regeneration. This update enhances gameplay dynamics by introducing invincibility frames and a scoring combo system. |
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| EntityFactory.js | ||
| Game.js | ||
| GameConfig.js | ||