threejs-test/index.html
Juan Sebastian Montoya cec1fccc22
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Feature/Refactor to use ecs architecture (#14)
Reviewed-on: #14
Co-authored-by: Juan Sebastian Montoya <juansmm@outlook.com>
Co-committed-by: Juan Sebastian Montoya <juansmm@outlook.com>
2025-11-26 15:39:05 -05:00

159 lines
4.6 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Coin Collector Game</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
overflow: hidden;
font-family: 'Arial', sans-serif;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
}
#ui {
position: absolute;
top: 20px;
left: 20px;
color: white;
font-size: 24px;
text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
z-index: 100;
}
#gameOver {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: rgba(0,0,0,0.8);
padding: 40px;
border-radius: 20px;
text-align: center;
color: white;
display: none;
z-index: 200;
}
#gameOver h1 {
font-size: 48px;
margin-bottom: 20px;
color: #ff6b6b;
}
#gameOver p {
font-size: 24px;
margin-bottom: 30px;
}
#restartBtn {
background: #4CAF50;
border: none;
color: white;
padding: 15px 40px;
font-size: 20px;
border-radius: 10px;
cursor: pointer;
transition: all 0.3s;
}
#restartBtn:hover {
background: #45a049;
transform: scale(1.1);
}
#instructions {
position: absolute;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
color: white;
text-align: center;
text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
}
#version {
position: absolute;
top: 20px;
right: 20px;
color: rgba(255, 255, 255, 0.7);
font-size: 14px;
text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
z-index: 100;
font-family: 'Courier New', monospace;
}
#perfMonitor {
position: absolute;
top: 60px;
right: 20px;
background: rgba(0, 0, 0, 0.7);
padding: 10px;
border-radius: 5px;
color: #00ff00;
font-size: 12px;
font-family: 'Courier New', monospace;
z-index: 100;
display: none;
min-width: 120px;
}
#perfMonitor.visible {
display: block;
}
#perfMonitor .label {
color: #888;
}
@media (max-width: 768px) {
#instructions {
font-size: 14px;
}
#version {
font-size: 12px;
top: 10px;
right: 10px;
}
#perfMonitor {
top: 40px;
right: 10px;
font-size: 11px;
}
}
</style>
</head>
<body>
<div id="ui">
<div>Score: <span id="score">0</span></div>
<div>Health: <span id="health">100</span></div>
</div>
<div id="version">v<span id="versionNumber">-</span></div>
<div id="perfMonitor">
<div><span class="label">FPS:</span> <span id="fps">60</span></div>
<div><span class="label">Frame:</span> <span id="frameTime">16.7</span>ms</div>
<div><span class="label">Entities:</span> <span id="entityCount">0</span></div>
</div>
<div id="gameOver">
<h1>Game Over!</h1>
<p>Final Score: <span id="finalScore">0</span></p>
<button id="restartBtn">Play Again</button>
</div>
<div id="instructions">
<p><strong>Controls:</strong> WASD or Arrow Keys to move | Touch and drag to move (mobile) | Collect yellow coins | Avoid red obstacles!</p>
<p style="margin-top: 5px; font-size: 11px; opacity: 0.7;">Press "T" or shake device to toggle performance monitor</p>
</div>
<script type="module">
// Import Three.js from CDN
import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.181.2/build/three.module.js';
// Make THREE globally available for our modules
window.THREE = THREE;
// Load the game after THREE is loaded
import('./src/main.js').catch(err => {
console.error('Failed to load game:', err);
});
</script>
</body>
</html>