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https://threejs-test.jusemon.com/
- Convert from function-based to class-based architecture - Create GameObject base class with common functionality (position, collision, scene management) - Implement Player, Coin, and Obstacle classes extending GameObject - Add Game class to manage game lifecycle and state - Fix shadow rendering by configuring directional light shadow camera bounds - Fix player collision to prevent sinking below ground (horizontal push only) - Improve code organization and maintainability with OOP principles |
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