threejs-test/index.html
Juan Sebastian Montoya 80153461e7
All checks were successful
Build and Publish Docker Image / Publish to Registry (push) Successful in 8s
Build and Publish Docker Image / Deploy to Portainer (push) Successful in 2s
Hotfix/No way to pause on mobile (#19)
- Added pause button functionality to control game state (pause/resume).
- Updated sound status button visibility and styling for improved user experience.
- Adjusted button styles for better responsiveness and aesthetics on mobile devices.
- Implemented logic to show/hide buttons based on game state transitions.

This update improves gameplay interaction and visual feedback for users.

Reviewed-on: #19
Co-authored-by: Juan Sebastian Montoya <juansmm@outlook.com>
Co-committed-by: Juan Sebastian Montoya <juansmm@outlook.com>
2025-11-26 19:18:09 -05:00

289 lines
8.7 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Coin Collector Game</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
overflow: hidden;
font-family: 'Arial', sans-serif;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
}
#ui {
position: absolute;
top: 20px;
left: 20px;
color: white;
font-size: 24px;
text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
z-index: 100;
}
#combo {
position: absolute;
top: 100px;
left: 50%;
transform: translateX(-50%);
color: #FFD700;
font-size: 32px;
font-weight: bold;
text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
z-index: 100;
display: none;
animation: comboPulse 0.5s ease-in-out;
}
@keyframes comboPulse {
0%, 100% { transform: translateX(-50%) scale(1); }
50% { transform: translateX(-50%) scale(1.2); }
}
#startMenu, #pauseMenu, #gameOver {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: rgba(0,0,0,0.9);
padding: 50px;
border-radius: 20px;
text-align: center;
color: white;
z-index: 200;
min-width: 400px;
box-shadow: 0 10px 40px rgba(0,0,0,0.5);
}
#startMenu {
display: block;
}
#pauseMenu, #gameOver {
display: none;
}
#startMenu h1, #pauseMenu h1, #gameOver h1 {
font-size: 48px;
margin-bottom: 20px;
color: #4CAF50;
}
#pauseMenu h1 {
color: #FFA500;
}
#gameOver h1 {
color: #ff6b6b;
}
#startMenu p, #pauseMenu p, #gameOver p {
font-size: 20px;
margin-bottom: 30px;
line-height: 1.6;
}
#startMenu button, #pauseMenu button, #restartBtn {
background: #4CAF50;
border: none;
color: white;
padding: 15px 40px;
font-size: 20px;
border-radius: 10px;
cursor: pointer;
transition: all 0.3s;
margin: 10px;
}
#startMenu button:hover, #pauseMenu button:hover, #restartBtn:hover {
background: #45a049;
transform: scale(1.1);
}
#pauseMenu button.resumeBtn {
background: #2196F3;
}
#pauseMenu button.resumeBtn:hover {
background: #1976D2;
}
#instructions {
position: absolute;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
color: white;
text-align: center;
text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
}
#version {
position: absolute;
top: 20px;
right: 20px;
color: rgba(255, 255, 255, 0.7);
font-size: 14px;
text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
z-index: 100;
font-family: 'Courier New', monospace;
}
#soundStatus {
display: none;
position: absolute;
top: 20px;
right: 90px;
background: rgba(0,0,0,0.7);
border: 2px solid white;
color: white;
font-size: 24px;
padding: 10px 15px;
border-radius: 10px;
cursor: pointer;
z-index: 100;
font-family: Arial, sans-serif;
transition: all 0.2s;
user-select: none;
}
#soundStatus:hover {
background: rgba(0,0,0,0.9);
transform: scale(1.1);
}
#soundStatus:active {
transform: scale(0.95);
}
#pauseBtn {
display: none;
position: absolute;
top: 20px;
right: 20px;
background: rgba(0,0,0,0.7);
border: 2px solid white;
color: white;
font-size: 24px;
padding: 10px 15px;
border-radius: 10px;
cursor: pointer;
z-index: 100;
font-family: Arial, sans-serif;
transition: all 0.2s;
}
#pauseBtn:hover {
background: rgba(0,0,0,0.9);
transform: scale(1.1);
}
#pauseBtn:active {
transform: scale(0.95);
}
/* Show buttons when game is active */
@media (max-width: 768px) {
#pauseBtn {
display: block;
}
}
#perfMonitor {
position: absolute;
top: 60px;
right: 20px;
background: rgba(0, 0, 0, 0.7);
padding: 10px;
border-radius: 5px;
color: #00ff00;
font-size: 12px;
font-family: 'Courier New', monospace;
z-index: 100;
display: none;
min-width: 120px;
}
#perfMonitor.visible {
display: block;
}
#perfMonitor .label {
color: #888;
}
@media (max-width: 768px) {
#instructions {
font-size: 14px;
}
#version {
font-size: 12px;
top: 10px;
right: 10px;
}
#soundStatus {
top: 10px;
right: 80px;
font-size: 20px;
padding: 8px 12px;
}
#pauseBtn {
top: 10px;
right: 10px;
font-size: 20px;
padding: 8px 12px;
}
#perfMonitor {
top: 40px;
right: 10px;
font-size: 11px;
}
}
</style>
</head>
<body>
<div id="ui" style="display: none;">
<div>Score: <span id="score">0</span></div>
<div>High Score: <span id="highScore">0</span></div>
<div>Health: <span id="health">100</span></div>
</div>
<div id="combo">1x COMBO!</div>
<div id="version">v<span id="versionNumber">-</span></div>
<div id="soundStatus" title="Sound ON (Press M to mute)">🔊</div>
<button id="pauseBtn" title="Pause Game">⏸️</button>
<div id="perfMonitor">
<div><span class="label">FPS:</span> <span id="fps">60</span></div>
<div><span class="label">Frame:</span> <span id="frameTime">16.7</span>ms</div>
<div><span class="label">Entities:</span> <span id="entityCount">0</span></div>
</div>
<div id="startMenu">
<h1>🎮 Coin Collector</h1>
<p>Collect coins, avoid obstacles, and survive as long as you can!</p>
<p style="font-size: 16px; opacity: 0.8; margin-top: 20px;">
<strong>Controls:</strong><br>
WASD or Arrow Keys to move<br>
Touch and drag (mobile)<br>
ESC or P to pause
</p>
<button id="startBtn">Start Game</button>
</div>
<div id="pauseMenu">
<h1>⏸️ Paused</h1>
<p>Game is paused</p>
<button class="resumeBtn" id="resumeBtn">Resume</button>
<button id="pauseMenuBtn">Main Menu</button>
</div>
<div id="gameOver">
<h1>Game Over!</h1>
<p id="newHighScore" style="display: none; color: #FFD700; font-size: 28px; margin-bottom: 10px;">🏆 New High Score! 🏆</p>
<p>Final Score: <span id="finalScore">0</span></p>
<button id="restartBtn">Play Again</button>
</div>
<div id="instructions" style="display: none;">
<p><strong>Controls:</strong> WASD or Arrow Keys to move | Touch and drag to move (mobile) | Collect yellow coins | Avoid red obstacles!</p>
<p style="margin-top: 5px; font-size: 11px; opacity: 0.7;">Press "T" to toggle performance monitor | Press "M" to toggle sound | Press "ESC" or "P" to pause</p>
</div>
<script type="module">
// Import Three.js from CDN
import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.181.2/build/three.module.js';
// Make THREE globally available for our modules
window.THREE = THREE;
// Load the game after THREE is loaded
import('./src/main.js').catch(err => {
console.error('Failed to load game:', err);
});
</script>
</body>
</html>