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6 commits
main ... dev

13 changed files with 333 additions and 49 deletions

View file

@ -19,3 +19,10 @@ body {
#resources {
display: none;
}
.pixelify-sans-regular {
font-family: "Pixelify Sans", sans-serif;
font-optical-sizing: auto;
font-weight: 600;
font-style: normal;
}

View file

@ -7,6 +7,19 @@
content="width=device-width, initial-scale=1.0"
/>
<title>Game Engine</title>
<link
rel="preconnect"
href="https://fonts.googleapis.com"
/>
<link
rel="preconnect"
href="https://fonts.gstatic.com"
crossorigin
/>
<link
href="https://fonts.googleapis.com/css2?family=Pixelify+Sans:wght@400..700&display=swap"
rel="stylesheet"
/>
<link
rel="stylesheet"
href="index.css"
@ -19,6 +32,10 @@
id="overworld"
src="resources/overworld.png"
/>
<img
id="character"
src="resources/character.png"
/>
</div>
<div id="container">
<button id="debug">Debug</button>

View file

@ -1,10 +1,12 @@
import { GAME_HEIGHT, GAME_WIDTH } from "./modules/constants.js";
import { GAME_HEIGHT, GAME_WIDTH, TILE_SIZE } from "./modules/constants.js";
import {
Camera,
CanvasResizer,
FpsCounter,
GameObject,
MapManagement,
Player,
SpriteSheet,
} from "./modules/game-objects/index.js";
const backgroundMaps = [
@ -29,8 +31,41 @@ const foregroundMaps = [
{ name: "ocean", imageId: "overworld", elementId: "level2", layer: 2 },
];
const foregroundCollisionMaps = [
{
name: "overworld",
imageId: "overworld",
elementId: "level1",
layer: 2,
selected: true,
collision: true,
},
{
name: "ocean",
imageId: "overworld",
elementId: "level2",
layer: 2,
collision: true,
},
];
const clicableObjects = ["debug", "level1", "level2"];
const playerAnimations = {
idle: {
left: [51],
right: [17],
top: [34],
bottom: [0],
},
walk: {
left: [51, 52, 53, 54],
right: [17, 18, 19, 20],
top: [34, 35, 36, 37],
bottom: [0, 1, 2, 3],
},
};
class Game extends GameObject {
constructor({ canvas }) {
super();
@ -41,13 +76,25 @@ class Game extends GameObject {
height: GAME_HEIGHT,
percentage: 0.9,
});
const player = new Player({
speed: 1,
gameObjects: [new SpriteSheet({ imageId: "character", tileHeight: 32 })],
animations: playerAnimations,
x: 6 * TILE_SIZE,
y: 4 * TILE_SIZE,
width: TILE_SIZE,
height: 2 * TILE_SIZE,
});
const camera = new Camera({
gameObjects: [
new MapManagement({ maps: backgroundMaps }),
new MapManagement({ maps: foregroundMaps }),
player,
new MapManagement({ maps: foregroundCollisionMaps }),
],
target: player,
});
const fpsCounter = new FpsCounter({ debug: false });
const fpsCounter = new FpsCounter();
this.gameObjects = [canvasResizer, camera, fpsCounter];
this.canvas = canvas;

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@ -0,0 +1,7 @@
export class Animation extends GameObject {
constructor({ frames = [], name, x = 0, y = 0 }) {
super({ x, y });
this.frames = frames;
this.name = name;
}
}

View file

@ -9,41 +9,23 @@ export class Camera extends GameObject {
width = GAME_WIDTH,
height = GAME_HEIGHT,
speed = 1,
target = { x: 0, y: 0, width: 0, height: 0 }, // A camera that follows a target
}) {
super({ x, y, gameObjects, width, height });
this.speed = speed;
this.keys = [
{ key: "ArrowUp", pressed: false, value: [0, -1] },
{ key: "ArrowDown", pressed: false, value: [0, 1] },
{ key: "ArrowLeft", pressed: false, value: [-1, 0] },
{ key: "ArrowRight", pressed: false, value: [1, 0] },
];
this.availableKeys = this.keys.reduce(
(acc, item) => ({ ...acc, [item.key]: item }),
{}
);
this.eventEmitter.on("changeLevel", () => {
this.target = target;
this.eventEmitter.on("levelChanged", () => {
this.x = x;
this.y = y;
});
this.eventEmitter.on("targetChanged", (target) => {
this.target = target;
});
}
update(delta) {
this.keys.forEach((item) => {
if (item.pressed) {
this.moveCamera(...item.value, delta);
}
});
}
onKeyPressed(key) {
if (!this.availableKeys[key]) return;
this.availableKeys[key].pressed = true;
}
onKeyReleased(key) {
if (!this.availableKeys[key]) return;
this.availableKeys[key].pressed = false;
super.update(delta);
this.followTarget();
}
render(ctx) {
@ -52,16 +34,19 @@ export class Camera extends GameObject {
);
}
moveCamera(dx, dy, delta) {
followTarget() {
const { x, y, width: tWidth, height: tHeight } = this.target;
const centerX = x + tWidth / 2;
const centerY = y + tHeight / 2;
const [item] = this.gameObjects;
const { height, width } = item.selected ?? item;
this.x = Math.min(
Math.max(this.x + dx * Math.floor(delta * this.speed * 100), 0),
width * TILE_SIZE - this.width
this.x = Math.max(
0,
Math.min(centerX - this.width / 2, width * TILE_SIZE - this.width)
);
this.y = Math.min(
Math.max(this.y + dy * Math.floor(delta * this.speed * 100), 0),
height * TILE_SIZE - this.height
this.y = Math.max(
0,
Math.min(centerY - this.height / 2, height * TILE_SIZE - this.height)
);
}
}

View file

@ -1,8 +1,8 @@
import { GameObject } from "./game-object.js";
export class FpsCounter extends GameObject {
constructor({ debug = false }) {
super({ debug });
constructor() {
super();
this.fps = 0;
}
@ -15,7 +15,7 @@ export class FpsCounter extends GameObject {
return;
}
ctx.fillStyle = "Red";
ctx.font = "normal 12pt Arial";
ctx.font = "normal 12pt Pixelify Sans";
ctx.fillText(this.fps + " fps", 5, 15);
}
}

View file

@ -4,3 +4,6 @@ export { FpsCounter } from "./fps-counter.js";
export { GameObject } from "./game-object.js";
export { MapManagement } from "./map-management.js";
export { Map } from "./map.js";
export { Player } from "./player.js";
export { Sprite } from "./sprite.js";
export { SpriteSheet } from "./sprite-sheet.js";

View file

@ -27,6 +27,6 @@ export class MapManagement extends GameObject {
}
const map = this.gameObjects.find((item) => item.elementId === elementId);
this.selected = map.name;
this.eventEmitter.emit("changeLevel");
this.eventEmitter.emit("levelChanged");
}
}

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@ -0,0 +1,108 @@
import { TILE_SIZE } from "../constants.js";
import { GameObject } from "./game-object.js";
export class Player extends GameObject {
constructor({
gameObjects = [],
animations = {},
defaultAnimation = { idle: "bottom" },
x = 0,
y = 0,
speed = 1,
width = TILE_SIZE,
height = TILE_SIZE,
}) {
super({ x, y, gameObjects, width, height });
this.speed = speed;
this.keys = [
{ key: "ArrowUp", pressed: false, value: [0, -1] },
{ key: "ArrowDown", pressed: false, value: [0, 1] },
{ key: "ArrowLeft", pressed: false, value: [-1, 0] },
{ key: "ArrowRight", pressed: false, value: [1, 0] },
];
this.availableKeys = this.keys.reduce(
(acc, item) => ({ ...acc, [item.key]: item }),
{}
);
this.eventEmitter.on("levelChanged", (...args) => {
this.x = x;
this.y = y;
});
// TODO: Decouple animation into animation class
this.animations = animations;
this.defaultAnimation = defaultAnimation;
this.currentAnimation = defaultAnimation;
this.currentAnimationFrame = 0;
}
update(delta) {
let idle = true;
this.keys.forEach((item) => {
if (item.pressed) {
this.moveCharacter(delta, ...item.value);
this.updateAnimation(delta, "walk", ...item.value);
idle = false;
}
});
if (idle) {
this.updateAnimation(delta, "idle");
}
}
onKeyPressed(key) {
if (!this.availableKeys[key]) return;
this.availableKeys[key].pressed = true;
}
onKeyReleased(key) {
if (!this.availableKeys[key]) return;
this.availableKeys[key].pressed = false;
}
render(ctx, ...args) {
// TODO: Decouple animation into animation class
const [x, y] = args;
const [spriteSheet] = this.gameObjects;
if (this.debug) {
spriteSheet.sprites.forEach((item, index) => {
item.render(ctx, this.x - x + index * TILE_SIZE, this.y - y);
});
} else {
const [currentAnimationKey] = Object.keys(this.currentAnimation);
const currentAnimationDirection =
this.currentAnimation[currentAnimationKey];
const frames =
this.animations[currentAnimationKey][currentAnimationDirection];
if (!frames) {
throw Error("No animation defined for " + this.currentAnimation);
}
const item = frames.map((frame) => spriteSheet.sprites[frame])[
Math.floor(this.currentAnimationFrame) % frames.length
];
item.render(ctx, this.x - x, this.y - y);
}
}
moveCharacter(delta, dx, dy) {
const speed = Math.floor(delta * this.speed * 100);
this.x = this.x + dx * speed;
this.y = this.y + dy * speed;
// TODO: Check for collisions and stop movement if needed
}
// TODO: Decouple animation into animation class
updateAnimation(delta, animation, dx, dy) {
if (animation === "idle") {
const [value] = Object.values(this.currentAnimation);
this.currentAnimation = { [animation]: value };
return;
}
if (dx !== 0) {
this.currentAnimation = { [animation]: dx > 0 ? "right" : "left" };
} else if (dy !== 0) {
this.currentAnimation = { [animation]: dy > 0 ? "bottom" : "top" };
}
this.currentAnimationFrame += 10 * delta;
}
}

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@ -0,0 +1,49 @@
import { TILE_SIZE } from "../constants.js";
import { GameObject } from "./game-object.js";
import { Sprite } from "./sprite.js";
export class SpriteSheet extends GameObject {
constructor({
imageId,
x = 0,
y = 0,
tileWidth = TILE_SIZE,
tileHeight = TILE_SIZE,
offsetX = 0,
offsetY = 0,
}) {
super({ x, y });
this.image = document.getElementById(imageId);
this.imageWidth = this.image.width;
this.imageHeight = this.image.height;
this.tileWidth = tileWidth;
this.tileHeight = tileHeight;
this.offsetX = offsetX;
this.offsetY = offsetY;
}
get sprites() {
if (this.gameObjects?.length) {
return this.gameObjects;
}
const sprites = [];
let index = 0;
for (let row = 0; row < this.imageHeight; row += this.tileHeight) {
for (let col = 0; col < this.imageWidth; col += this.tileWidth) {
sprites.push(
new Sprite({
image: this.image,
index,
x: col + this.offsetX,
y: row + this.offsetY,
width: this.tileWidth,
height: this.tileHeight,
})
);
index++;
}
}
return (this.gameObjects = sprites);
}
}

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@ -0,0 +1,30 @@
import { GameObject } from "./game-object.js";
export class Sprite extends GameObject {
constructor({ image, x = 0, y = 0, width = 0, height = 0, index = 0 }) {
super({ x, y, height, width });
this.index = index;
this.image = image;
this.imageWidth = this.image.width;
this.imageHeight = this.image.height;
}
render(ctx, destinationX, destinationY) {
ctx.drawImage(
this.image,
this.x,
this.y,
this.width,
this.height,
destinationX,
destinationY,
this.width,
this.height
);
if (this.debug) {
ctx.fillStyle = "Red";
ctx.font = "normal 8pt Pixelify Sans";
ctx.fillText(this.index, destinationX, destinationY + 8);
}
}
}

BIN
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Binary file not shown.

After

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"name":"Tile Layer 3",
"opacity":1,
"type":"tilelayer",
"visible":true,
@ -64,7 +95,7 @@
"x":0,
"y":0
}],
"nextlayerid":3,
"nextlayerid":8,
"nextobjectid":1,
"orientation":"orthogonal",
"renderorder":"right-down",